CreatureLib/src/Core/StatisticSet.hpp

61 lines
2.1 KiB
C++

#ifndef CREATURELIB_STATISTICSET_HPP
#define CREATURELIB_STATISTICSET_HPP
#include <stdint.h>
#include <exception>
#include "Statistic.hpp"
#include "../GenericTemplates.cpp"
namespace CreatureLib::Core{
template <class T>
class StatisticSet {
protected:
T _health;
T _physicalAttack;
T _physicalDefense;
T _magicalAttack;
T _magicalDefense;
T _speed;
public:
StatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense, T speed)
: _health(health), _physicalAttack(physicalAttack),
_physicalDefense(physicalDefense), _magicalAttack(magicalAttack),
_magicalDefense(magicalDefense), _speed(speed){}
StatisticSet();
inline T GetHealth() const{ return _health; }
inline T GetPhysicalAttack() const{ return _physicalAttack; }
inline T GetPhysicalDefense() const{ return _physicalDefense; }
inline T GetMagicalAttack() const{ return _magicalAttack; }
inline T GetMagicalDefense() const{ return _magicalDefense; }
inline T GetSpeed() const{ return _speed; }
[[nodiscard]] inline T GetStat(Statistic stat) const{
switch (stat){
case Health: return _health;
case PhysicalAttack: return _physicalAttack;
case PhysicalDefense: return _physicalDefense;
case MagicalAttack: return _magicalAttack;
case MagicalDefense: return _magicalDefense;
case Speed: return _speed;
}
throw std::exception();
}
inline void SetStat(Statistic stat, T value){
switch (stat){
case Health: _health = value;
case PhysicalAttack: _physicalAttack = value;
case PhysicalDefense: _physicalDefense = value;
case MagicalAttack: _magicalAttack = value;
case MagicalDefense: _magicalDefense = value;
case Speed: _speed = value;
}
throw std::exception();
}
};
}
#endif //CREATURELIB_STATISTICSET_HPP