Initial support for learned moves
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#define CREATURELIB_BATTLECREATURE_HPP
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#include "../../GenericTemplates.cpp"
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#include "../../Library/Creature.hpp"
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#include "../../Library/Living/Creature.hpp"
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namespace CreatureLib::Battling{
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// Forward declare battle class
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#define CREATURELIB_CREATECREATURE_HPP
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#include "DataLibrary.hpp"
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#include "../DataLibrary.hpp"
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#include "Creature.hpp"
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namespace CreatureLib::Library {
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#ifndef CREATURELIB_CREATURE_HPP
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#define CREATURELIB_CREATURE_HPP
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#include "DataLibrary.hpp"
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#include "Gender.hpp"
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#include "../GenericTemplates.cpp"
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#include "../Core/StatisticSet.hpp"
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#include "../DataLibrary.hpp"
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#include "../Gender.hpp"
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#include "../../GenericTemplates.cpp"
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#include "../../Core/StatisticSet.hpp"
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namespace CreatureLib::Library{
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class Creature {
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#include "LearnedAttack.hpp"
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CreatureLib::Library::LearnedAttack::LearnedAttack(CreatureLib::Library::AttackData *attack, uint8_t maxUses)
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:_attack(attack), _maxUses(maxUses), _remainingUses(maxUses)
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{
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}
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#ifndef CREATURELIB_LEARNEDATTACK_HPP
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#define CREATURELIB_LEARNEDATTACK_HPP
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#include "../Attacks/AttackData.hpp"
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namespace CreatureLib::Library{
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class LearnedAttack {
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const AttackData* _attack;
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const uint8_t _maxUses;
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const uint8_t _remainingUses;
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public:
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LearnedAttack(AttackData* attack, uint8_t maxUses);
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};
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}
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#endif //CREATURELIB_LEARNEDATTACK_HPP
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#ifdef TESTS_BUILD
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#include "../../src/Library/CreateCreature.hpp"
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#include "../../src/Library/Living/CreateCreature.hpp"
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#include "../TestLibrary/TestLibrary.cpp"
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using namespace CreatureLib::Library;
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