Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -82,7 +82,11 @@ void TurnHandler::ExecuteAttackChoice(AttackTurnChoice* choice) {
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return;
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return;
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}
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}
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HOOK(StopBeforeAttack, attack, attack);
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bool stopBeforeAttack = false;
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HOOK(StopBeforeAttack, attack, attack, &stopBeforeAttack);
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if (stopBeforeAttack) {
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return;
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}
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HOOK(OnBeforeAttack, attack, attack);
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HOOK(OnBeforeAttack, attack, attack);
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for (auto& kv : attack->GetTargets()) {
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for (auto& kv : attack->GetTargets()) {
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@ -30,7 +30,7 @@ namespace CreatureLib::Battling {
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
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virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
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virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
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virtual void StopBeforeAttack(ExecutingAttack* attack){};
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virtual void StopBeforeAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void OnBeforeAttack(ExecutingAttack* attack){};
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virtual void OnBeforeAttack(ExecutingAttack* attack){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};
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