Actually implement handling of StopBeforeAttack script hook
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@@ -30,7 +30,7 @@ namespace CreatureLib::Battling {
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
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virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
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virtual void StopBeforeAttack(ExecutingAttack* attack){};
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virtual void StopBeforeAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void OnBeforeAttack(ExecutingAttack* attack){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};
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