Support changing species for a creature.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2020-08-13 10:38:56 +02:00
parent 51325943ab
commit bb35248174
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
3 changed files with 293 additions and 277 deletions

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@ -22,6 +22,10 @@ BORROWED_GET_FUNC(Creature, GetLibrary, const CreatureLib::Battling::BattleLibra
BORROWED_GET_FUNC(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*);
BORROWED_GET_FUNC(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*);
export uint8_t CreatureLib_Creature_ChangeSpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species,
const CreatureLib::Library::SpeciesVariant* variant) {
Try(p->ChangeSpecies(species, variant);)
}
export uint8_t CreatureLib_Creature_ChangeVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
Try(p->ChangeVariant(variant);)
}

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@ -6,7 +6,8 @@
using namespace CreatureLib;
Battling::Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
namespace CreatureLib::Battling {
Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, uint8_t level,
uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
@ -14,8 +15,8 @@ Battling::Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
bool allowedExperienceGain)
: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
_talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem),
_nickname(std::move(nickname)), _talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
_allowedExperienceGain(allowedExperienceGain) {
AssertNotNull(library)
AssertNotNull(species)
@ -30,7 +31,15 @@ Battling::Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
}
}
void Battling::Creature::ChangeVariant(ArbUt::BorrowedPtr<const Library::SpeciesVariant> variant) {
void Creature::ChangeSpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant) {
AssertNotNull(species);
AssertNotNull(variant);
_species = species;
ChangeVariant(variant);
}
void Creature::ChangeVariant(const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant) {
AssertNotNull(variant)
_variant = variant;
@ -41,8 +50,7 @@ void Battling::Creature::ChangeVariant(ArbUt::BorrowedPtr<const Library::Species
}
// Grab the new active talent.
_activeTalent =
std::unique_ptr<CreatureLib::Battling::Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
_activeTalent = std::unique_ptr<Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
// We modify the health of the creature by the change in its max health.
auto prevHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health);
@ -57,7 +65,7 @@ void Battling::Creature::ChangeVariant(ArbUt::BorrowedPtr<const Library::Species
// TODO: consider variant specific attacks?
}
void Battling::Creature::ChangeLevelBy(int8_t amount) {
void Creature::ChangeLevelBy(int8_t amount) {
auto level = _level + amount;
if (level > _library->GetSettings()->GetMaximalLevel())
level = _library->GetSettings()->GetMaximalLevel();
@ -68,14 +76,14 @@ void Battling::Creature::ChangeLevelBy(int8_t amount) {
RecalculateFlatStats();
}
const ArbUt::StringView& Battling::Creature::GetActiveTalent() const {
const ArbUt::StringView& Creature::GetActiveTalent() const {
if (_hasOverridenTalent) {
return _overridenTalentName;
}
return _variant->GetTalent(_talentIndex);
}
void Battling::Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt::BorrowedPtr<BattleSide> side) {
void Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt::BorrowedPtr<BattleSide> side) {
_battle = battle;
_side = side;
this->ResetActiveScripts();
@ -83,7 +91,7 @@ void Battling::Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt:
// region Stat APIs
bool Battling::Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount) {
bool Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount) {
bool changed = false;
if (diffAmount > 0)
changed = this->_statBoost.IncreaseStatBy(stat, diffAmount);
@ -93,35 +101,35 @@ bool Battling::Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmo
return changed;
}
void Battling::Creature::RecalculateFlatStats() {
void Creature::RecalculateFlatStats() {
auto& statCalc = this->_library->GetStatCalculator();
this->_flatStats = statCalc->CalculateFlatStats(this);
RecalculateBoostedStats();
}
void Battling::Creature::RecalculateBoostedStats() {
void Creature::RecalculateBoostedStats() {
this->_boostedStats = this->_library->GetStatCalculator()->CalculateFlatStats(this);
}
void Battling::Creature::RecalculateFlatStat(Library::Statistic stat) {
void Creature::RecalculateFlatStat(Library::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateFlatStat(this, stat);
this->_flatStats.SetStat(stat, s);
RecalculateBoostedStat(stat);
}
void Battling::Creature::RecalculateBoostedStat(Library::Statistic stat) {
void Creature::RecalculateBoostedStat(Library::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateBoostedStat(this, stat);
this->_boostedStats.SetStat(stat, s);
}
// endregion
const ArbUt::BorrowedPtr<CreatureLib::Battling::Battle>& Battling::Creature::GetBattle() const { return _battle; }
const ArbUt::BorrowedPtr<Battle>& Creature::GetBattle() const { return _battle; }
const ArbUt::BorrowedPtr<CreatureLib::Battling::BattleSide>& Battling::Creature::GetBattleSide() const { return _side; }
const ArbUt::BorrowedPtr<BattleSide>& Creature::GetBattleSide() const { return _side; }
bool Battling::Creature::IsFainted() const noexcept { return this->_currentHealth == 0; }
bool Creature::IsFainted() const noexcept { return this->_currentHealth == 0; }
void Battling::Creature::OnFaint() {
void Creature::OnFaint() {
AssertNotNull(_battle)
AssertNotNull(_side)
// HOOK: On Faint
@ -136,7 +144,7 @@ void Battling::Creature::OnFaint() {
_battle->ValidateBattleState();
}
void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
void Creature::Damage(uint32_t damage, DamageSource source) {
if (damage > _currentHealth) {
damage = _currentHealth;
}
@ -155,7 +163,7 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
}
}
void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
void Creature::Heal(uint32_t amount, bool canRevive) {
if (_currentHealth == 0 && !canRevive) {
return;
}
@ -171,7 +179,7 @@ void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
_currentHealth = newHealth;
}
void Battling::Creature::RestoreAllAttackUses() noexcept {
void Creature::RestoreAllAttackUses() noexcept {
for (auto& a : _attacks) {
if (a != nullptr) {
a->RestoreAllUses();
@ -179,7 +187,7 @@ void Battling::Creature::RestoreAllAttackUses() noexcept {
}
}
void Battling::Creature::OverrideActiveTalent(const ArbUt::StringView& talent) {
void Creature::OverrideActiveTalent(const ArbUt::StringView& talent) {
_hasOverridenTalent = true;
if (_activeTalent != nullptr) {
_activeTalent->OnRemove();
@ -188,13 +196,13 @@ void Battling::Creature::OverrideActiveTalent(const ArbUt::StringView& talent) {
_overridenTalentName = talent;
}
const std::unordered_set<uint8_t>& Battling::Creature::GetTypes() const noexcept { return _types; }
const std::unordered_set<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
bool Battling::Creature::HasType(uint8_t type) const noexcept {
bool Creature::HasType(uint8_t type) const noexcept {
return std::find(_types.begin(), _types.end(), type) != _types.end();
}
size_t Battling::Creature::ScriptCount() const {
size_t Creature::ScriptCount() const {
auto c = 3;
if (_side != nullptr) {
c += _side->ScriptCount();
@ -202,7 +210,7 @@ size_t Battling::Creature::ScriptCount() const {
return c;
}
void Battling::Creature::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
void Creature::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));
scripts.Append(ScriptWrapper::FromSet(&_volatile));
@ -210,8 +218,8 @@ void Battling::Creature::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
_side->GetActiveScripts(scripts);
}
}
void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Battling::Creature::AddExperience(uint32_t amount) {
void Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings()->GetMaximalLevel();
if (_level >= maxLevel) {
return;
@ -227,26 +235,26 @@ void Battling::Creature::AddExperience(uint32_t amount) {
_experience = exp;
_level = level;
}
ArbUt::BorrowedPtr<const Library::CreatureSpecies> Battling::Creature::GetDisplaySpecies() const noexcept {
ArbUt::BorrowedPtr<const Library::CreatureSpecies> Creature::GetDisplaySpecies() const noexcept {
auto species = _displaySpecies;
if (species == nullptr)
species = _species;
return species;
}
ArbUt::BorrowedPtr<const Library::SpeciesVariant> Battling::Creature::GetDisplayVariant() const noexcept {
ArbUt::BorrowedPtr<const Library::SpeciesVariant> Creature::GetDisplayVariant() const noexcept {
auto variant = _displayVariant;
if (variant == nullptr)
variant = _variant;
return variant;
}
void Battling::Creature::SetHeldItem(const ArbUt::BasicStringView& itemName) {
void Creature::SetHeldItem(const ArbUt::BasicStringView& itemName) {
ArbUt::BorrowedPtr<const Library::Item> item;
if (!_library->GetItemLibrary()->TryGet(itemName.GetHash(), item)) {
THROW_CREATURE("Item not found '" << itemName.c_str() << "'.");
}
_heldItem = item;
}
void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
void Creature::SetHeldItem(uint32_t itemNameHash) {
ArbUt::BorrowedPtr<const Library::Item> item;
if (!_library->GetItemLibrary()->TryGet(itemNameHash, item)) {
THROW_CREATURE("Item not found.");
@ -254,7 +262,7 @@ void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
_heldItem = item;
}
void Battling::Creature::AddVolatileScript(const ArbUt::StringView& name) {
void Creature::AddVolatileScript(const ArbUt::StringView& name) {
auto script = _volatile.Get(name);
if (script != nullptr) {
script->Stack();
@ -267,11 +275,11 @@ void Battling::Creature::AddVolatileScript(const ArbUt::StringView& name) {
_volatile.Add(script.GetRaw());
}
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
void Battling::Creature::RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
bool Battling::Creature::HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
void Battling::Creature::AddAttack(Battling::LearnedAttack* attack) {
void Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
void Creature::RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
void Creature::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
bool Creature::HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
void Creature::AddAttack(LearnedAttack* attack) {
for (size_t i = 0; i < _attacks.Count(); i++) {
if (_attacks[i] == nullptr) {
_attacks.Set(i, attack);
@ -283,7 +291,7 @@ void Battling::Creature::AddAttack(Battling::LearnedAttack* attack) {
}
THROW_CREATURE("Can't add attack. The creature already has the maximum amount of attacks.");
}
uint8_t Battling::Creature::GetAvailableAttackSlot() const noexcept {
uint8_t Creature::GetAvailableAttackSlot() const noexcept {
for (uint8_t i = 0; i < (uint8_t)_attacks.Count(); i++) {
if (_attacks[i] == nullptr) {
return i;
@ -294,7 +302,7 @@ uint8_t Battling::Creature::GetAvailableAttackSlot() const noexcept {
}
return -1;
}
void Battling::Creature::ReplaceAttack(size_t index, Battling::LearnedAttack* attack) {
void Creature::ReplaceAttack(size_t index, LearnedAttack* attack) {
if (_attacks.Count() <= index) {
if (_attacks.Count() < _library->GetStaticLib()->GetSettings()->GetMaximalAttacks()) {
_attacks.Append(attack);
@ -304,3 +312,5 @@ void Battling::Creature::ReplaceAttack(size_t index, Battling::LearnedAttack* at
}
_attacks.Set(index, attack);
}
}

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@ -85,7 +85,9 @@ namespace CreatureLib::Battling {
return _species;
}
inline const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& GetVariant() const noexcept { return _variant; }
virtual void ChangeVariant(ArbUt::BorrowedPtr<const Library::SpeciesVariant> variant);
virtual void ChangeSpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant);
virtual void ChangeVariant(const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant);
inline uint8_t GetLevel() const noexcept { return _level; }
inline uint32_t GetExperience() const noexcept { return _experience; }
inline uint32_t GetUniqueIdentifier() const noexcept { return _uniqueIdentifier; }