Fixed issue where multiple targets would cause the same target to be hit over and over again.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -101,7 +101,7 @@ void TurnHandler::ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choic
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HOOK_LOCAL(OnBeforeAttack, attack, &attack);
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for (uint8_t i = 0; i < attack.GetTargetCount(); i++) {
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HandleAttackForTarget(&attack, attack.GetTargets()[0]);
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HandleAttackForTarget(&attack, attack.GetTargets()[i]);
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}
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}
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