Adds script hook for preventing the opponent from switching out.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
@@ -71,6 +71,8 @@ namespace CreatureLib::Battling {
|
||||
|
||||
virtual void PreventSelfSwitch([[maybe_unused]] const SwitchTurnChoice* choice,
|
||||
[[maybe_unused]] bool* outResult){};
|
||||
virtual void PreventOpponentSwitch([[maybe_unused]] const SwitchTurnChoice* choice,
|
||||
[[maybe_unused]] bool* outResult){};
|
||||
|
||||
virtual void ModifyEffectChance([[maybe_unused]] const ExecutingAttack* attack,
|
||||
[[maybe_unused]] Creature* target, [[maybe_unused]] float* chance){};
|
||||
|
||||
Reference in New Issue
Block a user