Adds C Interface for Item choice
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-04-23 18:26:46 +02:00
parent 0e7b9ae1fd
commit a8c80a3c66
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
2 changed files with 28 additions and 5 deletions

View File

@ -1,5 +1,6 @@
#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp" #include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp" #include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/ItemTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp" #include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp" #include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
#include "../Core.hpp" #include "../Core.hpp"
@ -11,13 +12,24 @@ export_func AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* u
} }
export_func void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export_func void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
export_func FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); } export_func FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
export_func void CreatureLib_FleeTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export_func void CreatureLib_FleeTurnChoice_Destruct(FleeTurnChoice* p) { delete p; }
export_func PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); } export_func PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
export_func void CreatureLib_PassTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export_func void CreatureLib_PassTurnChoice_Destruct(PassTurnChoice* p) { delete p; }
export_func SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) { export_func SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
return new SwitchTurnChoice(user, newCreature); return new SwitchTurnChoice(user, newCreature);
} }
export_func void CreatureLib_SwitchTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export_func void CreatureLib_SwitchTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; }
export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithoutTarget(Creature* user,
CreatureLib::Library::Item* item) {
return new ItemTurnChoice(user, item, {});
}
export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithTarget(Creature* user,
const CreatureLib::Library::Item* item,
u8 targetSide, u8 targetIndex) {
auto index = std::optional(CreatureIndex(targetSide, targetIndex));
return new ItemTurnChoice(user, item, index);
}
export_func void CreatureLib_ItemTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; }
SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind) SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*) BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
@ -35,4 +47,7 @@ export_func u8 CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackT
return p->GetTarget().GetCreatureIndex(); return p->GetTarget().GetCreatureIndex();
} }
OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*) OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
SIMPLE_GET_FUNC(ItemTurnChoice, GetKind, TurnChoiceKind)
BORROWED_GET_FUNC(ItemTurnChoice, GetItem, const CreatureLib::Library::Item*)

View File

@ -10,7 +10,7 @@ namespace CreatureLib::Battling {
std::optional<CreatureIndex> _target; std::optional<CreatureIndex> _target;
public: public:
ItemTurnChoice(ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<Library::Item>& item, ItemTurnChoice(ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<const Library::Item>& item,
const std::optional<CreatureIndex>& target) const std::optional<CreatureIndex>& target)
: BaseTurnChoice(user), _item(item), _target(target) {} : BaseTurnChoice(user), _item(item), _target(target) {}
~ItemTurnChoice() override = default; ~ItemTurnChoice() override = default;
@ -19,6 +19,14 @@ namespace CreatureLib::Battling {
[[nodiscard]] const ArbUt::BorrowedPtr<const Library::Item>& GetItem() const noexcept { return _item; } [[nodiscard]] const ArbUt::BorrowedPtr<const Library::Item>& GetItem() const noexcept { return _item; }
[[nodiscard]] const std::optional<CreatureIndex>& GetTarget() const noexcept { return _target; } [[nodiscard]] const std::optional<CreatureIndex>& GetTarget() const noexcept { return _target; }
protected:
size_t ScriptCount() const override { return GetUser()->ScriptCount(); }
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
GetOwnScripts(scripts);
GetUser()->GetActiveScripts(scripts);
}
void GetOwnScripts(ArbUt::List<ScriptWrapper>&) override {}
}; };
} }