Adds C Interface for Item choice
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continuous-integration/drone/push Build is passing
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@ -1,5 +1,6 @@
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/ItemTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
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#include "../Core.hpp"
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@ -11,13 +12,24 @@ export_func AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* u
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}
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export_func void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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export_func FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
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export_func void CreatureLib_FleeTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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export_func void CreatureLib_FleeTurnChoice_Destruct(FleeTurnChoice* p) { delete p; }
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export_func PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
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export_func void CreatureLib_PassTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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export_func void CreatureLib_PassTurnChoice_Destruct(PassTurnChoice* p) { delete p; }
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export_func SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
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return new SwitchTurnChoice(user, newCreature);
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}
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export_func void CreatureLib_SwitchTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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export_func void CreatureLib_SwitchTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; }
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export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithoutTarget(Creature* user,
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CreatureLib::Library::Item* item) {
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return new ItemTurnChoice(user, item, {});
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}
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export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithTarget(Creature* user,
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const CreatureLib::Library::Item* item,
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u8 targetSide, u8 targetIndex) {
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auto index = std::optional(CreatureIndex(targetSide, targetIndex));
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return new ItemTurnChoice(user, item, index);
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}
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export_func void CreatureLib_ItemTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; }
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SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
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BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
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@ -35,4 +47,7 @@ export_func u8 CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackT
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return p->GetTarget().GetCreatureIndex();
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}
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OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
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OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
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SIMPLE_GET_FUNC(ItemTurnChoice, GetKind, TurnChoiceKind)
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BORROWED_GET_FUNC(ItemTurnChoice, GetItem, const CreatureLib::Library::Item*)
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@ -10,7 +10,7 @@ namespace CreatureLib::Battling {
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std::optional<CreatureIndex> _target;
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public:
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ItemTurnChoice(ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<Library::Item>& item,
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ItemTurnChoice(ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<const Library::Item>& item,
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const std::optional<CreatureIndex>& target)
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: BaseTurnChoice(user), _item(item), _target(target) {}
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~ItemTurnChoice() override = default;
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@ -19,6 +19,14 @@ namespace CreatureLib::Battling {
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[[nodiscard]] const ArbUt::BorrowedPtr<const Library::Item>& GetItem() const noexcept { return _item; }
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[[nodiscard]] const std::optional<CreatureIndex>& GetTarget() const noexcept { return _target; }
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protected:
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size_t ScriptCount() const override { return GetUser()->ScriptCount(); }
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void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
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GetOwnScripts(scripts);
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GetUser()->GetActiveScripts(scripts);
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}
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void GetOwnScripts(ArbUt::List<ScriptWrapper>&) override {}
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};
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}
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