Fix AttackData constructor to use signed byte for priority instead of unsigned.
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80708040a4
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a8944e2026
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@ -4,7 +4,7 @@
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CreatureLib::Library::AttackData::AttackData(std::string name, uint8_t type,
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CreatureLib::Library::AttackCategory category, uint8_t power,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, uint8_t priority,
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CreatureLib::Library::AttackTarget target, int8_t priority,
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std::unordered_set<std::string> flags)
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
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@ -21,7 +21,7 @@ namespace CreatureLib::Library {
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public:
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AttackData(std::string name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
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uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<std::string> flags);
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virtual ~AttackData() = default;
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inline const std::string& GetName() const { return _name; }
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