Fix AttackData constructor to use signed byte for priority instead of unsigned.

This commit is contained in:
2020-02-12 10:11:25 +01:00
parent 80708040a4
commit a8944e2026
2 changed files with 2 additions and 2 deletions

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@@ -21,7 +21,7 @@ namespace CreatureLib::Library {
public:
AttackData(std::string name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<std::string> flags);
virtual ~AttackData() = default;
inline const std::string& GetName() const { return _name; }