Fix AttackData constructor to use signed byte for priority instead of unsigned.
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@@ -21,7 +21,7 @@ namespace CreatureLib::Library {
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public:
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AttackData(std::string name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
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uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<std::string> flags);
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virtual ~AttackData() = default;
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inline const std::string& GetName() const { return _name; }
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