Fixes invalid pointers to a battle dangling when a battle is removed.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -105,6 +105,7 @@ namespace CreatureLib::Battling {
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inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
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void SetBattleData(const ArbUt::BorrowedPtr<Battle>& battle, const ArbUt::BorrowedPtr<BattleSide>& side);
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void ClearBattleData() noexcept;
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const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const;
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const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const;
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inline void SetOnBattleField(bool value) { _onBattleField = value; }
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