Adds setter for nickname.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -56,6 +56,7 @@ OPTIONAL_GET_FUNC(Creature, GetBattle, Battle*);
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OPTIONAL_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().data(); }
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export void CreatureLib_Creature_SetNickname(Creature* p, const char* nickname) { p->SetNickname(nickname); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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export size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().size(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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@ -111,6 +111,7 @@ namespace CreatureLib::Battling {
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inline bool IsOnBattleField() const { return _onBattleField; }
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inline std::string_view GetNickname() const noexcept { return _nickname; }
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inline void SetNickname(std::string nickname) noexcept { _nickname = nickname; }
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const CreatureLib::Library::TalentIndex& GetRealTalent() const noexcept { return _talentIndex; }
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const ArbUt::StringView& GetActiveTalent() const;
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