Fixes invalid pointers to a battle dangling when a battle is removed.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -116,6 +116,18 @@ namespace CreatureLib::Battling {
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const HistoryHolder& GetHistory() const noexcept { return _historyHolder; }
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long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
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void EndBattle() {
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this->_hasEnded = true;
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for (size_t i = 0; i < _numberOfSides; i++) {
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auto side = _sides[i];
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for (auto c : side->GetCreatures()) {
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if (c.HasValue()) {
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c.GetValue()->ClearBattleData();
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}
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}
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}
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}
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};
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}
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