Moved Creature types to creature itself, instead of using the variant types.
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@@ -25,6 +25,9 @@ Battling::Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
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if (_nickname.empty()) {
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_nickname = species->GetName().std_str();
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}
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for (auto t : _variant->GetTypes()) {
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_types.insert(t);
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}
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}
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void Battling::Creature::ChangeLevelBy(int8_t amount) {
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@@ -146,14 +149,10 @@ void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
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_activeTalent.reset(this->_library->LoadScript(ScriptCategory::Talent, talent));
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}
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const ArbUt::List<uint8_t>& Battling::Creature::GetTypes() const noexcept {
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// HOOK: override types.
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return this->_variant->GetTypes();
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}
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const std::unordered_set<uint8_t>& Battling::Creature::GetTypes() const noexcept { return _types; }
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bool Battling::Creature::HasType(uint8_t type) const noexcept {
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auto t = GetTypes();
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return std::find(t.begin(), t.end(), type) != t.end();
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return std::find(_types.begin(), _types.end(), type) != _types.end();
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}
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size_t Battling::Creature::ScriptCount() const {
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