Change types on Creature to List instead of vector
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This commit is contained in:
2022-05-26 12:49:47 +02:00
parent e1c5460db4
commit 782e9b90a8
5 changed files with 15 additions and 21 deletions

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@@ -64,8 +64,8 @@ export_func const char* CreatureLib_Creature_GetNickname(Creature* p) {
}
export_func void CreatureLib_Creature_SetNickname(Creature* p, const char* nickname) { p->SetNickname(nickname); }
export_func bool CreatureLib_Creature_HasType(Creature* p, u8 type) { return p->HasType(type); }
export_func size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().size(); }
export_func const u8* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
export_func size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().Count(); }
export_func const u8* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().RawData(); }
SIMPLE_GET_FUNC(Creature, GetMaxHealth, u32);
export_func u8 CreatureLib_Creature_ChangeLevelBy(Creature* p, i8 level) { Try(p->ChangeLevelBy(level);) }
export_func u8 CreatureLib_Creature_Damage(Creature* p, u32 damage, DamageSource source) {