Turnchoices C Interface.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
5a976e4031
commit
7435a2a678
|
@ -0,0 +1,39 @@
|
|||
#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
|
||||
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
|
||||
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
|
||||
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
|
||||
#define export extern "C"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
|
||||
uint8_t sideIndex, uint8_t targetIndex) {
|
||||
return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
|
||||
}
|
||||
export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
|
||||
export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
|
||||
export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
|
||||
return new SwitchTurnChoice(user, newCreature);
|
||||
}
|
||||
|
||||
export void CreatureLib_BaseTurnChoice_Destruct(const BaseTurnChoice* p) { delete p; }
|
||||
|
||||
#define SIMPLE_GET_FUNC(type, name, returnType) \
|
||||
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
|
||||
|
||||
SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
|
||||
SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
|
||||
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetPriority, int8_t)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttackScript, Script*)
|
||||
export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
|
||||
return p->GetTarget().GetSideIndex();
|
||||
}
|
||||
export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
|
||||
return p->GetTarget().GetCreatureIndex();
|
||||
}
|
||||
|
||||
SIMPLE_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
|
||||
|
||||
#undef SIMPLE_GET_FUNC
|
|
@ -26,7 +26,7 @@ namespace CreatureLib::Battling {
|
|||
|
||||
const CreatureIndex& GetTarget() const { return _target; }
|
||||
|
||||
Script* GetAttackScript() { return _attackScript; }
|
||||
Script* GetAttackScript() const { return _attackScript; }
|
||||
|
||||
protected:
|
||||
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {
|
||||
|
|
Loading…
Reference in New Issue