Fixes several potential leaks
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
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@ -12,8 +12,7 @@ export_func u8 CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Crea
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for (size_t i = 0; i < targetCount; i++) {
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ls.Append(targets[i]);
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}
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auto s = ArbUt::OptionalUniquePtr<BattleScript>(script);
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out = new ExecutingAttack(ls, numberHits, user, attack, attackData, s);
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out = new ExecutingAttack(ls, numberHits, user, attack, attackData, script);
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})
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}
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@ -16,5 +16,5 @@ export_func u8 CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptR
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export_func u8 CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
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const CreatureLib::Library::Item* item) {
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Try(out = p->LoadItemScript(item);)
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Try(out = p->LoadItemScript(item).TakeOwnership();)
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};
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@ -50,7 +50,7 @@ namespace CreatureLib::Battling {
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auto& current = _scripts[_index];
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if (!current.IsSet()) {
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auto s = current.GetScript();
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out = *s;
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out = s->GetValue();
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return true;
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} else {
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auto& set = current.GetScriptSet()->GetIterator();
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