Implements experience gain on opponent faint.
Some checks failed
continuous-integration/drone/push Build is failing
Some checks failed
continuous-integration/drone/push Build is failing
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
#include "BattleStatCalculator.hpp"
|
||||
#include "CriticalLibrary.hpp"
|
||||
#include "DamageLibrary.hpp"
|
||||
#include "ExperienceLibrary.hpp"
|
||||
|
||||
namespace CreatureLib::Battling {
|
||||
class BattleLibrary {
|
||||
@@ -13,11 +14,13 @@ namespace CreatureLib::Battling {
|
||||
BattleStatCalculator* _statCalculator = nullptr;
|
||||
DamageLibrary* _damageLibrary = nullptr;
|
||||
CriticalLibrary* _criticalLibrary = nullptr;
|
||||
ExperienceLibrary* _experienceLibrary = nullptr;
|
||||
ScriptResolver* _scriptResolver = nullptr;
|
||||
|
||||
public:
|
||||
BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
|
||||
DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary, ScriptResolver* scriptResolver);
|
||||
DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary,
|
||||
ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver);
|
||||
~BattleLibrary();
|
||||
|
||||
[[nodiscard]] const Library::LibrarySettings& GetSettings() const;
|
||||
@@ -25,10 +28,14 @@ namespace CreatureLib::Battling {
|
||||
[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const;
|
||||
[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const;
|
||||
[[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const;
|
||||
[[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const {
|
||||
return _staticLib->GetGrowthRates();
|
||||
}
|
||||
|
||||
[[nodiscard]] const BattleStatCalculator* GetStatCalculator() const;
|
||||
[[nodiscard]] const DamageLibrary* GetDamageLibrary() const;
|
||||
[[nodiscard]] const CriticalLibrary* GetCriticalLibrary() const;
|
||||
[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const { return _experienceLibrary; }
|
||||
|
||||
[[nodiscard]] Script* LoadScript(ScriptResolver::ScriptCategory category, const std::string& scriptName) const;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user