Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -66,11 +66,13 @@ namespace CreatureLib::Battling {
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const std::unique_ptr<BattleScript>& GetAttackScript() const noexcept { return _attackScript; }
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size_t ScriptCount() const override { return 1 + GetUser()->ScriptCount(); }
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protected:
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void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
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scripts.Append(ScriptWrapper::FromScript(&_attackScript));
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GetOwnScripts(scripts);
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GetUser()->GetActiveScripts(scripts);
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}
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void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override {
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scripts.Append(ScriptWrapper::FromScript(&_attackScript));
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}
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};
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}
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