Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -12,7 +12,6 @@ namespace CreatureLib::Battling {
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ScriptAggregator _scriptsIterator;
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protected:
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virtual void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
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void ResetActiveScripts() {
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_areScriptsInitialized = false;
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_scripts.Clear();
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@@ -30,6 +29,9 @@ namespace CreatureLib::Battling {
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_scriptsIterator.Reset();
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return _scriptsIterator;
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}
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virtual void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
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virtual void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) = 0;
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};
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}
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