Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -82,9 +82,12 @@ bool BattleSide::CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) co
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const ArbUt::OptionalBorrowedPtr<Creature>& BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
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void BattleSide::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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GetOwnScripts(scripts);
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_battle->GetActiveScripts(scripts);
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}
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void BattleSide::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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}
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size_t BattleSide::ScriptCount() const { return _battle->ScriptCount() + 1; }
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uint8_t BattleSide::GetRandomCreatureIndex() {
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