Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -113,9 +113,9 @@ bool Battle::CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const {
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void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
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size_t Battle::ScriptCount() const { return 1; }
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void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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}
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void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) { GetOwnScripts(scripts); }
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void Battle::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) { scripts.Append(ScriptWrapper::FromSet(&_volatile)); }
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void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
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auto side = this->_sides[sideIndex];
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