Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -22,9 +22,9 @@ namespace CreatureLib::Battling {
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if (user == nullptr)
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return;
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auto battle = user->GetBattle();
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if (battle != nullptr) {
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if (battle.HasValue()) {
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if (_attack->GetAttack()->HasSecondaryEffect()) {
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auto library = battle->GetLibrary();
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auto library = battle.GetValue()->GetLibrary();
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auto& effect = _attack->GetAttack()->GetSecondaryEffect();
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_attackScript =
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std::unique_ptr<Script>(library->LoadScript(ScriptCategory::Attack, effect->GetEffectName()));
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