Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-12-12 12:22:48 +01:00
parent 1dc3aafd33
commit 5c39694f19
33 changed files with 279 additions and 211 deletions

View File

@@ -22,9 +22,9 @@ namespace CreatureLib::Battling {
if (user == nullptr)
return;
auto battle = user->GetBattle();
if (battle != nullptr) {
if (battle.HasValue()) {
if (_attack->GetAttack()->HasSecondaryEffect()) {
auto library = battle->GetLibrary();
auto library = battle.GetValue()->GetLibrary();
auto& effect = _attack->GetAttack()->GetSecondaryEffect();
_attackScript =
std::unique_ptr<Script>(library->LoadScript(ScriptCategory::Attack, effect->GetEffectName()));