Use vector instead of set for types.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -56,6 +56,8 @@ BORROWED_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().data(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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export size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().size(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export uint8_t CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { Try(p->ChangeLevelBy(level);) }
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export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
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@ -27,7 +27,7 @@ export uint8_t CreatureLib_TypeLibrary_GetSingleEffectiveness(float& out, TypeLi
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export uint8_t CreatureLib_TypeLibrary_GetEffectiveness(float& out, TypeLibrary* p, uint8_t attacking,
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uint8_t defensive[], size_t defensiveCount) {
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Try(out = p->GetEffectiveness(attacking, std::unordered_set<uint8_t>(defensive, defensive + defensiveCount));)
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Try(out = p->GetEffectiveness(attacking, std::vector<uint8_t>(defensive, defensive + defensiveCount));)
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}
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export uint8_t CreatureLib_TypeLibrary_GetTypeName(const char*& out, TypeLibrary* p, uint8_t type) {
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Try(out = p->GetTypeName(type).c_str();)
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@ -26,7 +26,7 @@ class CreatureLibConan(ConanFile):
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self.output.info("Linking C libraries statically")
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cmake.definitions["STATICC"] = "ON"
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self.output.info("Using level size of: %s" % self.options.level_size)
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cmake.definitions["LEVEL_SIZE"] = self.options.level_size;
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cmake.definitions["LEVEL_SIZE"] = self.options.level_size
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cmake.configure()
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cmake.build()
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@ -23,7 +23,7 @@ namespace CreatureLib::Battling {
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_activeTalent = std::unique_ptr<Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
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for (auto t : _variant->GetTypes()) {
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_types.insert(t);
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_types.push_back(t);
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}
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}
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@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
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// Set the types to the new variant.
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_types.clear();
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for (auto t : variant->GetTypes()) {
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_types.insert(t);
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_types.push_back(t);
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}
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// Grab the new active talent.
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@ -215,7 +215,7 @@ namespace CreatureLib::Battling {
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_overridenTalentName = talent;
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}
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const std::unordered_set<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
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const std::vector<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
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bool Creature::HasType(uint8_t type) const noexcept {
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return std::find(_types.begin(), _types.end(), type) != _types.end();
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@ -57,7 +57,7 @@ namespace CreatureLib::Battling {
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std::unique_ptr<Script> _status = nullptr;
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ScriptSet _volatile = {};
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std::unordered_set<uint8_t> _types;
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std::vector<uint8_t> _types;
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private:
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void OnFaint();
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@ -115,7 +115,7 @@ namespace CreatureLib::Battling {
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const ArbUt::StringView& GetActiveTalent() const;
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[[nodiscard]] bool IsFainted() const noexcept;
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[[nodiscard]] const std::unordered_set<uint8_t>& GetTypes() const noexcept;
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const noexcept;
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[[nodiscard]] bool HasType(uint8_t type) const noexcept;
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uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
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@ -21,8 +21,7 @@ namespace CreatureLib::Library {
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<< (uint32_t)defensive);
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}
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}
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking,
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const std::unordered_set<uint8_t>& defensive) const {
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking, const std::vector<uint8_t>& defensive) const {
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return std::accumulate(defensive.begin(), defensive.end(), (float)1,
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[this, attacking](float init, uint8_t defense) {
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return init * GetSingleEffectiveness(attacking, defense);
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