Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -24,8 +24,8 @@ namespace CreatureLib::Battling {
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ArbUt::BorrowedPtr<const Library::CreatureSpecies> _species;
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ArbUt::BorrowedPtr<const Library::SpeciesVariant> _variant;
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ArbUt::BorrowedPtr<const Library::CreatureSpecies> _displaySpecies = nullptr;
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ArbUt::BorrowedPtr<const Library::SpeciesVariant> _displayVariant = nullptr;
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ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> _displaySpecies = nullptr;
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ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> _displayVariant = nullptr;
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level_int_t _level;
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uint32_t _experience;
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@@ -39,8 +39,8 @@ namespace CreatureLib::Battling {
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Library::StatisticSet<uint32_t> _flatStats;
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Library::StatisticSet<uint32_t> _boostedStats;
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ArbUt::BorrowedPtr<Battle> _battle = nullptr;
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ArbUt::BorrowedPtr<BattleSide> _side = nullptr;
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ArbUt::OptionalBorrowedPtr<Battle> _battle = nullptr;
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ArbUt::OptionalBorrowedPtr<BattleSide> _side = nullptr;
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bool _onBattleField = false;
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std::string _nickname = "";
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@@ -104,9 +104,9 @@ namespace CreatureLib::Battling {
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inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
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void SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt::BorrowedPtr<BattleSide> side);
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const ArbUt::BorrowedPtr<Battle>& GetBattle() const;
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const ArbUt::BorrowedPtr<BattleSide>& GetBattleSide() const;
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void SetBattleData(const ArbUt::BorrowedPtr<Battle>& battle, const ArbUt::BorrowedPtr<BattleSide>& side);
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const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const;
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const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const;
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inline void SetOnBattleField(bool value) { _onBattleField = value; }
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inline bool IsOnBattleField() const { return _onBattleField; }
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@@ -149,14 +149,14 @@ namespace CreatureLib::Battling {
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return false;
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}
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ArbUt::BorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
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ArbUt::BorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
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ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
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ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
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void SetDisplaySpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species) noexcept {
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_displaySpecies = species;
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_displaySpecies = species.GetRaw();
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}
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void SetDisplayVariant(ArbUt::BorrowedPtr<const Library::SpeciesVariant> variant) noexcept {
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_displayVariant = variant;
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_displayVariant = variant.GetRaw();
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};
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inline bool AllowedExperienceGain() const noexcept { return _allowedExperienceGain; }
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