Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-12-12 12:22:48 +01:00
parent 1dc3aafd33
commit 5c39694f19
33 changed files with 279 additions and 211 deletions

View File

@@ -41,7 +41,6 @@ namespace CreatureLib::Battling {
.count())
: _library(library), _parties(parties.GetStdList()), _canFlee(canFlee), _numberOfSides(numberOfSides),
_creaturesPerSide(creaturesPerSide), _sides(numberOfSides), _random(randomSeed) {
AssertNotNull(_library);
AssertAllNotNull(parties);
for (size_t i = 0; i < numberOfSides; i++) {
@@ -67,10 +66,10 @@ namespace CreatureLib::Battling {
bool CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const;
const ArbUt::BorrowedPtr<Creature>& GetCreature(const CreatureIndex& target) const {
const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(const CreatureIndex& target) const {
return _sides[target.GetSideIndex()]->GetCreature(target.GetCreatureIndex());
}
const ArbUt::BorrowedPtr<Creature>& GetCreature(uint8_t side, uint8_t target) const {
const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(uint8_t side, uint8_t target) const {
return _sides[side]->GetCreature(target);
}
@@ -87,8 +86,12 @@ namespace CreatureLib::Battling {
const ArbUt::UniquePtrList<BattleParty>& GetParties() const noexcept { return _parties; }
const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
ArbUt::BorrowedPtr<Script> GetVolatileScript(const ArbUt::StringView& key) const { return _volatile.Get(key); }
ArbUt::BorrowedPtr<Script> GetVolatileScript(uint32_t keyHash) const noexcept { return _volatile.Get(keyHash); }
std::optional<ArbUt::BorrowedPtr<Script>> GetVolatileScript(const ArbUt::StringView& key) const {
return _volatile.Get(key);
}
std::optional<ArbUt::BorrowedPtr<Script>> GetVolatileScript(uint32_t keyHash) const noexcept {
return _volatile.Get(keyHash);
}
void AddVolatileScript(const ArbUt::StringView& key);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }