Add ConstString to several other places where context isn't changed much during runtime.
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This commit is contained in:
2020-02-28 19:23:24 +01:00
parent 469fcfe280
commit 5a05a2f4d3
17 changed files with 73 additions and 85 deletions

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@@ -12,7 +12,7 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
return _baseStatistics.GetStat(stat);
}
const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
const ConstString& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
if (index < 0) {
index = -index - 1;
return _secretTalents[index];
@@ -20,10 +20,6 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
return _talents[index];
}
/*const CreatureLib::Library::CreatureMoves *CreatureLib::Library::SpeciesVariant::GetCreatureMoves() const {
return &_moves;
}*/
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const {
auto i = std::find(_talents.begin(), _talents.end(), talent);
if (i != _talents.end()) {
@@ -44,11 +40,11 @@ const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVaria
return _attacks;
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
CreatureLib::Library::SpeciesVariant::SpeciesVariant(ConstString name, float height, float weight,
uint32_t baseExperience, std::vector<uint8_t> types,
CreatureLib::Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents,
std::vector<std::string> secretTalents,
std::vector<ConstString> talents,
std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks)
: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),