Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
parent 469fcfe280
commit 5a05a2f4d3
17 changed files with 73 additions and 85 deletions

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@@ -2,18 +2,14 @@
using namespace CreatureLib::Library;
CreatureSpecies::CreatureSpecies(uint16_t id, const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant* defaultVariant, float genderRatio,
const Arbutils::CaseInsensitiveConstString& growthRate, uint8_t captureRate)
: _id(id), _genderRate(genderRatio), _growthRate(growthRate), _captureRate(captureRate),
_variants({{"default"_cnc, defaultVariant}}), _name(name) {}
CreatureSpecies::CreatureSpecies(uint16_t id, const ConstString& name, const SpeciesVariant* defaultVariant,
float genderRatio, const ConstString& growthRate, uint8_t captureRate)
: _name(name), _id(id), _genderRate(genderRatio), _growthRate(growthRate), _captureRate(captureRate),
_variants({{"default"_cnc, defaultVariant}}) {}
bool CreatureSpecies::HasVariant(const Arbutils::CaseInsensitiveConstString& name) const {
return _variants.find(name) != _variants.end();
}
bool CreatureSpecies::HasVariant(const ConstString& name) const { return _variants.find(name) != _variants.end(); }
bool CreatureSpecies::TryGetVariant(const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant*& out) const {
bool CreatureSpecies::TryGetVariant(const ConstString& name, const SpeciesVariant*& out) const {
auto find = _variants.find(name);
if (find != _variants.end()) {
out = find->second;
@@ -22,12 +18,12 @@ bool CreatureSpecies::TryGetVariant(const Arbutils::CaseInsensitiveConstString&
return false;
}
const SpeciesVariant* CreatureSpecies::GetVariant(const Arbutils::CaseInsensitiveConstString& name) const {
const SpeciesVariant* CreatureSpecies::GetVariant(const ConstString& name) const {
auto key = name;
return _variants.at(key);
}
void CreatureSpecies::SetVariant(const Arbutils::CaseInsensitiveConstString& name, const SpeciesVariant* variant) {
void CreatureSpecies::SetVariant(const ConstString& name, const SpeciesVariant* variant) {
auto find = _variants.find(name);
if (find != _variants.end()) {
delete find->second;

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@@ -7,25 +7,24 @@
#include "../Gender.hpp"
#include "SpeciesVariant.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
namespace CreatureLib::Library {
/*!
\brief This holds the data required for a species of a creature, so the general data we can describe different
creatures with.
*/
class CreatureSpecies {
const ConstString _name;
uint16_t _id;
float _genderRate;
const Arbutils::CaseInsensitiveConstString _growthRate;
const ConstString _growthRate;
uint8_t _captureRate;
private:
std::unordered_map<Arbutils::CaseInsensitiveConstString, const SpeciesVariant*> _variants;
Arbutils::CaseInsensitiveConstString _name;
std::unordered_map<ConstString, const SpeciesVariant*> _variants;
public:
CreatureSpecies(uint16_t id, const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant* defaultVariant, float genderRatio,
const Arbutils::CaseInsensitiveConstString& growthRate, uint8_t captureRate);
CreatureSpecies(uint16_t id, const ConstString& name, const SpeciesVariant* defaultVariant, float genderRatio,
const ConstString& growthRate, uint8_t captureRate);
virtual ~CreatureSpecies() {
for (auto v : _variants)
@@ -35,22 +34,18 @@ namespace CreatureLib::Library {
inline uint16_t GetId() const { return _id; }
inline float GetGenderRate() const { return _genderRate; }
inline const Arbutils::CaseInsensitiveConstString& GetGrowthRate() const { return _growthRate; }
inline const ConstString& GetGrowthRate() const { return _growthRate; }
inline uint8_t GetCaptureRate() const { return _captureRate; }
[[nodiscard]] bool HasVariant(const Arbutils::CaseInsensitiveConstString& key) const;
[[nodiscard]] bool TryGetVariant(const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant*& out) const;
[[nodiscard]] const SpeciesVariant* GetVariant(const Arbutils::CaseInsensitiveConstString& key) const;
[[nodiscard]] bool HasVariant(const ConstString& key) const;
[[nodiscard]] bool TryGetVariant(const ConstString& name, const SpeciesVariant*& out) const;
[[nodiscard]] const SpeciesVariant* GetVariant(const ConstString& key) const;
[[nodiscard]] Gender GetRandomGender(Arbutils::Random& rand) const;
[[nodiscard]] const Arbutils::CaseInsensitiveConstString& GetName() const { return _name; }
[[nodiscard]] const ConstString& GetName() const { return _name; }
void SetVariant(const Arbutils::CaseInsensitiveConstString& name, const SpeciesVariant* variant);
void SetVariant(const ConstString& name, const SpeciesVariant* variant);
const std::unordered_map<Arbutils::CaseInsensitiveConstString, const SpeciesVariant*>&
GetVariantsIterator() const {
return _variants;
}
const std::unordered_map<ConstString, const SpeciesVariant*>& GetVariantsIterator() const { return _variants; }
};
}

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@@ -12,7 +12,7 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
return _baseStatistics.GetStat(stat);
}
const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
const ConstString& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
if (index < 0) {
index = -index - 1;
return _secretTalents[index];
@@ -20,10 +20,6 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
return _talents[index];
}
/*const CreatureLib::Library::CreatureMoves *CreatureLib::Library::SpeciesVariant::GetCreatureMoves() const {
return &_moves;
}*/
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const {
auto i = std::find(_talents.begin(), _talents.end(), talent);
if (i != _talents.end()) {
@@ -44,11 +40,11 @@ const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVaria
return _attacks;
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
CreatureLib::Library::SpeciesVariant::SpeciesVariant(ConstString name, float height, float weight,
uint32_t baseExperience, std::vector<uint8_t> types,
CreatureLib::Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents,
std::vector<std::string> secretTalents,
std::vector<ConstString> talents,
std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks)
: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),

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@@ -7,6 +7,7 @@
#include "../../Core/StatisticSet.hpp"
#include "CreatureMoves.hpp"
#include "LearnableAttacks.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
namespace CreatureLib::Library {
/*!
@@ -14,7 +15,7 @@ namespace CreatureLib::Library {
*/
class SpeciesVariant {
protected:
std::string _name;
ConstString _name;
float _height;
float _weight;
uint32_t _baseExperience;
@@ -22,19 +23,19 @@ namespace CreatureLib::Library {
private:
std::vector<uint8_t> _types;
const Core::StatisticSet<uint16_t> _baseStatistics;
std::vector<std::string> _talents;
std::vector<std::string> _secretTalents;
std::vector<ConstString> _talents;
std::vector<ConstString> _secretTalents;
const LearnableAttacks* _attacks;
public:
SpeciesVariant(std::string name, float height, float weight, uint32_t baseExperience,
SpeciesVariant(ConstString name, float height, float weight, uint32_t baseExperience,
std::vector<uint8_t> types, Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents, std::vector<std::string> secretTalents,
std::vector<ConstString> talents, std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks);
virtual ~SpeciesVariant();
inline const std::string& GetName() const { return _name; }
inline const ConstString& GetName() const { return _name; }
inline float GetHeight() const { return _height; }
inline float GetWeight() const { return _weight; }
inline uint32_t GetBaseExperience() const { return _baseExperience; }
@@ -43,12 +44,12 @@ namespace CreatureLib::Library {
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] uint32_t GetStatistic(Core::Statistic stat) const;
[[nodiscard]] const std::string& GetTalent(int32_t index) const;
[[nodiscard]] const ConstString& GetTalent(int32_t index) const;
[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
[[nodiscard]] int8_t GetTalentIndex(const std::string& talent) const;
[[nodiscard]] int8_t GetRandomTalent(Arbutils::Random* rand) const;
[[nodiscard]] inline const std::vector<std::string>& GetTalents() const { return _talents; }
[[nodiscard]] inline const std::vector<std::string>& GetSecretTalents() const { return _secretTalents; }
[[nodiscard]] inline const std::vector<ConstString>& GetTalents() const { return _talents; }
[[nodiscard]] inline const std::vector<ConstString>& GetSecretTalents() const { return _secretTalents; }
};
}