Add ConstString to several other places where context isn't changed much during runtime.
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continuous-integration/drone/push Build is passing
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@@ -119,7 +119,7 @@ void Battle::ValidateBattleState() {
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this->_battleResult = BattleResult::Conclusive(winningSide);
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this->_hasEnded = true;
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}
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void Battle::AddVolatileScript(const std::string& key) {
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void Battle::AddVolatileScript(const ConstString& key) {
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auto script = _volatile.Get(key);
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if (script != nullptr) {
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script->Stack();
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@@ -129,6 +129,6 @@ void Battle::AddVolatileScript(const std::string& key) {
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return _volatile.Add(script);
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}
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void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
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void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battle::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
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void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
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void Battle::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
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void Battle::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }
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@@ -75,12 +75,12 @@ namespace CreatureLib::Battling {
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inline const BattleResult& GetResult() const { return _battleResult; }
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const std::vector<BattleSide*>& GetSides() const { return _sides; }
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Script* GetVolatileScript(const std::string& key) const { return _volatile.Get(key); }
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void AddVolatileScript(const std::string& key);
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Script* GetVolatileScript(const ConstString& key) const { return _volatile.Get(key); }
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void AddVolatileScript(const ConstString& key);
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void AddVolatileScript(Script* script);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(const ConstString& name);
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void RemoveVolatileScript(Script* script);
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void HasVolatileScript(const std::string& name) const;
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void HasVolatileScript(const ConstString& name) const;
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void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
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void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }
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@@ -25,7 +25,7 @@ void Battling::Creature::ChangeLevel(int8_t amount) {
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RecalculateFlatStats();
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}
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const std::string& Battling::Creature::GetActiveTalent() const {
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const ConstString& Battling::Creature::GetActiveTalent() const {
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if (_hasOverridenTalent) {
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return _overridenTalentName;
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}
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@@ -124,7 +124,7 @@ void Battling::Creature::Heal(uint32_t amount) {
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_currentHealth = newHealth;
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}
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void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
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void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
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_hasOverridenTalent = true;
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_activeTalent->OnRemove();
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delete _activeTalent;
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@@ -183,7 +183,7 @@ void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString&
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}
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_heldItem = item;
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}
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void Battling::Creature::AddVolatileScript(const std::string& name) {
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void Battling::Creature::AddVolatileScript(const ConstString& name) {
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auto script = _volatile.Get(name);
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if (script != nullptr) {
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script->Stack();
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@@ -194,6 +194,6 @@ void Battling::Creature::AddVolatileScript(const std::string& name) {
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}
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
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void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }
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@@ -46,7 +46,7 @@ namespace CreatureLib::Battling {
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Script* _activeTalent = nullptr;
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bool _hasOverridenTalent;
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std::string _overridenTalentName = "";
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ConstString _overridenTalentName = ""_cnc;
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std::unordered_set<Creature*> _seenOpponents = {};
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std::vector<LearnedAttack*> _attacks;
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@@ -98,7 +98,7 @@ namespace CreatureLib::Battling {
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bool IsOnBattleField() const { return _onBattleField; }
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const std::string& GetNickname() const { return _nickname; }
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const std::string& GetActiveTalent() const;
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const ConstString& GetActiveTalent() const;
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[[nodiscard]] bool IsFainted() const;
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
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@@ -108,7 +108,7 @@ namespace CreatureLib::Battling {
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void ChangeLevel(int8_t amount);
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void Damage(uint32_t damage, DamageSource source);
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void Heal(uint32_t amount);
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void OverrideActiveTalent(const std::string& talent);
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void OverrideActiveTalent(const ConstString& talent);
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void AddExperience(uint32_t amount);
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void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
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@@ -116,11 +116,11 @@ namespace CreatureLib::Battling {
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
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void ClearVolatileScripts();
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void AddVolatileScript(const std::string& name);
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void AddVolatileScript(const ConstString& name);
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void AddVolatileScript(Script* script);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(const ConstString& name);
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void RemoveVolatileScript(Script* script);
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void HasVolatileScript(const std::string& name) const;
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void HasVolatileScript(const ConstString& name) const;
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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