Add ConstString to several other places where context isn't changed much during runtime.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-02-28 19:23:24 +01:00
parent 469fcfe280
commit 5a05a2f4d3
17 changed files with 73 additions and 85 deletions

View File

@@ -119,7 +119,7 @@ void Battle::ValidateBattleState() {
this->_battleResult = BattleResult::Conclusive(winningSide);
this->_hasEnded = true;
}
void Battle::AddVolatileScript(const std::string& key) {
void Battle::AddVolatileScript(const ConstString& key) {
auto script = _volatile.Get(key);
if (script != nullptr) {
script->Stack();
@@ -129,6 +129,6 @@ void Battle::AddVolatileScript(const std::string& key) {
return _volatile.Add(script);
}
void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
void Battle::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
void Battle::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
void Battle::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }

View File

@@ -75,12 +75,12 @@ namespace CreatureLib::Battling {
inline const BattleResult& GetResult() const { return _battleResult; }
const std::vector<BattleSide*>& GetSides() const { return _sides; }
Script* GetVolatileScript(const std::string& key) const { return _volatile.Get(key); }
void AddVolatileScript(const std::string& key);
Script* GetVolatileScript(const ConstString& key) const { return _volatile.Get(key); }
void AddVolatileScript(const ConstString& key);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const std::string& name);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(Script* script);
void HasVolatileScript(const std::string& name) const;
void HasVolatileScript(const ConstString& name) const;
void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }

View File

@@ -25,7 +25,7 @@ void Battling::Creature::ChangeLevel(int8_t amount) {
RecalculateFlatStats();
}
const std::string& Battling::Creature::GetActiveTalent() const {
const ConstString& Battling::Creature::GetActiveTalent() const {
if (_hasOverridenTalent) {
return _overridenTalentName;
}
@@ -124,7 +124,7 @@ void Battling::Creature::Heal(uint32_t amount) {
_currentHealth = newHealth;
}
void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
_hasOverridenTalent = true;
_activeTalent->OnRemove();
delete _activeTalent;
@@ -183,7 +183,7 @@ void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString&
}
_heldItem = item;
}
void Battling::Creature::AddVolatileScript(const std::string& name) {
void Battling::Creature::AddVolatileScript(const ConstString& name) {
auto script = _volatile.Get(name);
if (script != nullptr) {
script->Stack();
@@ -194,6 +194,6 @@ void Battling::Creature::AddVolatileScript(const std::string& name) {
}
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
void Battling::Creature::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
void Battling::Creature::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }

View File

@@ -46,7 +46,7 @@ namespace CreatureLib::Battling {
Script* _activeTalent = nullptr;
bool _hasOverridenTalent;
std::string _overridenTalentName = "";
ConstString _overridenTalentName = ""_cnc;
std::unordered_set<Creature*> _seenOpponents = {};
std::vector<LearnedAttack*> _attacks;
@@ -98,7 +98,7 @@ namespace CreatureLib::Battling {
bool IsOnBattleField() const { return _onBattleField; }
const std::string& GetNickname() const { return _nickname; }
const std::string& GetActiveTalent() const;
const ConstString& GetActiveTalent() const;
[[nodiscard]] bool IsFainted() const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
@@ -108,7 +108,7 @@ namespace CreatureLib::Battling {
void ChangeLevel(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount);
void OverrideActiveTalent(const std::string& talent);
void OverrideActiveTalent(const ConstString& talent);
void AddExperience(uint32_t amount);
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
@@ -116,11 +116,11 @@ namespace CreatureLib::Battling {
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
void AddVolatileScript(const std::string& name);
void AddVolatileScript(const ConstString& name);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const std::string& name);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(Script* script);
void HasVolatileScript(const std::string& name) const;
void HasVolatileScript(const ConstString& name) const;
std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }