Use a precompiled header.
Some checks failed
continuous-integration/drone/push Build is failing

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-09-25 13:05:15 +02:00
parent 5970dc5d90
commit 53bfbd36c2
72 changed files with 6 additions and 158 deletions

View File

@@ -1,5 +1,4 @@
#include "ChoiceQueue.hpp"
#include <Arbutils/Assert.hpp>
bool CreatureLib::Battling::ChoiceQueue::MoveCreatureChoiceNext(CreatureLib::Battling::Creature* creature) {
AssertNotNull(creature)

View File

@@ -1,9 +1,6 @@
#ifndef CREATURELIB_CHOICEQUEUE_HPP
#define CREATURELIB_CHOICEQUEUE_HPP
#include <Arbutils/Memory/UniquePtrList.hpp>
#include <utility>
#include <vector>
#include "../TurnChoices/BaseTurnChoice.hpp"
namespace CreatureLib::Battling {

View File

@@ -1,8 +1,5 @@
#ifndef CREATURELIB_RESOLVETARGET_HPP
#define CREATURELIB_RESOLVETARGET_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Memory/BorrowedPtr.hpp>
#include <vector>
#include "../../Library/Attacks/AttackTarget.hpp"
#include "../Models/Battle.hpp"
#include "../Models/Creature.hpp"

View File

@@ -1,6 +1,4 @@
#include "TurnHandler.hpp"
#include <Arbutils/Assert.hpp>
#include <unordered_set>
#include "../EventHooks/EventDataClasses.hpp"
#include "../History/HistoryElements/AttackUseHistory.hpp"
#include "../ScriptHandling/ScriptMacros.hpp"

View File

@@ -1,5 +1,4 @@
#include "TurnOrdering.hpp"
#include <algorithm>
#include "../Models/Battle.hpp"
#include "../TurnChoices/AttackTurnChoice.hpp"

View File

@@ -1,9 +1,6 @@
#ifndef CREATURELIB_TURNORDERING_HPP
#define CREATURELIB_TURNORDERING_HPP
#include <Arbutils/Random.hpp>
#include <memory>
#include <vector>
#include "../TurnChoices/BaseTurnChoice.hpp"
namespace CreatureLib::Battling {