CreatureLib/src/Battling/Flow/ResolveTarget.hpp

112 lines
5.9 KiB
C++

#ifndef CREATURELIB_RESOLVETARGET_HPP
#define CREATURELIB_RESOLVETARGET_HPP
#include "../../Library/Attacks/AttackTarget.hpp"
#include "../Models/Battle.hpp"
#include "../Models/Creature.hpp"
#include "../Models/CreatureIndex.hpp"
using namespace CreatureLib::Battling;
namespace CreatureLib::Battling {
class TargetResolver {
public:
static inline constexpr uint8_t GetOppositeSide(uint8_t v) {
if (v == 1)
return 0;
return 1;
}
static ArbUt::List<ArbUt::BorrowedPtr<Creature>> ResolveTargets(const CreatureIndex& index,
CreatureLib::Library::AttackTarget target,
const ArbUt::BorrowedPtr<Battle>& battle) {
switch (target) {
case CreatureLib::Library::AttackTarget::Adjacent: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::AdjacentAlly: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::AdjacentAllySelf: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::AdjacentOpponent: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::All: {
ArbUt::BorrowedPtr<Creature> arr[battle->GetCreaturesPerSide() * battle->GetSides().Count()];
size_t i = 0;
for (auto side : battle->GetSides()) {
for (auto mon : side->GetCreatures()) {
arr[i++] = mon;
}
}
return ArbUt::List<ArbUt::BorrowedPtr<Creature>>(arr, arr + i);
}
case CreatureLib::Library::AttackTarget::AllAdjacent: {
auto left = index.GetCreatureIndex() - 1;
auto right = index.GetCreatureIndex() + 1;
if (left < 0 && right >= battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
} else if (left >= 0) {
if (right < battle->GetCreaturesPerSide()) {
return {
battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(index.GetSideIndex(), right),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
} else {
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
}
case CreatureLib::Library::AttackTarget::AllAdjacentOpponent: {
auto left = index.GetCreatureIndex() - 1;
auto right = index.GetCreatureIndex() + 1;
if (left < 0 && right >= battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index)};
} else if (left >= 0) {
if (right < battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(index.GetSideIndex(), right)};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left)};
} else {
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right)};
}
}
case CreatureLib::Library::AttackTarget::AllAlly: {
ArbUt::BorrowedPtr<Creature> arr[battle->GetCreaturesPerSide()];
size_t i = 0;
for (auto mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
arr[i++] = mon;
}
return ArbUt::List<ArbUt::BorrowedPtr<Creature>>(arr, arr + i);
};
case CreatureLib::Library::AttackTarget::AllOpponent: {
ArbUt::BorrowedPtr<Creature> arr[battle->GetCreaturesPerSide()];
size_t i = 0;
for (auto mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
arr[i++] = mon;
}
return ArbUt::List<ArbUt::BorrowedPtr<Creature>>(arr, arr + i);
};
case CreatureLib::Library::AttackTarget::Any: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::RandomOpponent: {
return {battle->GetCreature(index)};
};
case CreatureLib::Library::AttackTarget::Self: {
return {battle->GetCreature(index)};
};
}
THROW("Unknown attack target kind: '" << CreatureLib::Library::AttackTargetHelper::ToString(target)
<< "'.");
}
};
}
#endif // CREATURELIB_RESOLVETARGET_HPP