Support swapping attacks.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -118,3 +118,4 @@ export uint8_t CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack
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export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
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export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
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Try(p->ReplaceAttack(index, attack);)
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Try(p->ReplaceAttack(index, attack);)
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}
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}
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export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
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@ -164,6 +164,7 @@ namespace CreatureLib::Battling {
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uint8_t GetAvailableAttackSlot() const noexcept;
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uint8_t GetAvailableAttackSlot() const noexcept;
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void AddAttack(LearnedAttack* attack);
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void AddAttack(LearnedAttack* attack);
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void ReplaceAttack(size_t index, LearnedAttack* attack);
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void ReplaceAttack(size_t index, LearnedAttack* attack);
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void SwapAttacks(size_t a, size_t b) { _attacks.Swap(a, b); }
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// region Stat APIs
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// region Stat APIs
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