Add C Interface for Creature::GetActiveTalent.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
parent
a4faa1351b
commit
3f447a3e16
@ -56,6 +56,9 @@ export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageS
|
||||
export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
|
||||
Try(p->Heal(health, canRevive);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) {
|
||||
Try(out = p->GetActiveTalent().c_str();)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
|
||||
Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user