From 3f447a3e16bb449f7ee34eb4010b1eacdfeaf5b9 Mon Sep 17 00:00:00 2001 From: Deukhoofd Date: Fri, 24 Jul 2020 10:16:57 +0200 Subject: [PATCH] Add C Interface for Creature::GetActiveTalent. --- CInterface/Battling/Creature.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CInterface/Battling/Creature.cpp b/CInterface/Battling/Creature.cpp index f1fdbc2..3622d62 100644 --- a/CInterface/Battling/Creature.cpp +++ b/CInterface/Battling/Creature.cpp @@ -56,6 +56,9 @@ export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageS export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { Try(p->Heal(health, canRevive);) } +export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) { + Try(out = p->GetActiveTalent().c_str();) +} export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) { Try(p->OverrideActiveTalent(ArbUt::StringView(talent));) }