Add C Interface for Creature::GetActiveTalent.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
a4faa1351b
commit
3f447a3e16
|
@ -56,6 +56,9 @@ export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageS
|
||||||
export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
|
export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
|
||||||
Try(p->Heal(health, canRevive);)
|
Try(p->Heal(health, canRevive);)
|
||||||
}
|
}
|
||||||
|
export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) {
|
||||||
|
Try(out = p->GetActiveTalent().c_str();)
|
||||||
|
}
|
||||||
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
|
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
|
||||||
Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
|
Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue