C interface for Battle Side.
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@@ -103,8 +103,8 @@ void Battling::Creature::OnFaint() {
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_battle->TriggerEventListener(new FaintEvent(this));
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}
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_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
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auto sideIndex = _side->GetCreatureIndex(this);
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), sideIndex)) {
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_side->MarkSlotAsUnfillable(this);
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}
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_battle->ValidateBattleState();
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