Update to latest Arbutils, use new integer defines
This commit is contained in:
@@ -62,7 +62,7 @@ void Battle::CheckChoicesSetAndRun() {
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EnsureNotNull(choice)
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if (choice->GetKind() == TurnChoiceKind::Attack) {
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auto attack = std::static_pointer_cast<AttackTurnChoice>(choice);
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uint8_t uses = 1;
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u8 uses = 1;
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// HOOK: change number of uses needed.
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if (attack->GetAttack()->GetRemainingUses() < uses) {
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choice = std::shared_ptr<BaseTurnChoice>(_library->GetMiscLibrary()->ReplacementAttack(
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@@ -110,19 +110,19 @@ bool Battle::CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const {
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return std::any_of(_sides.begin(), _sides.end(), [creature](auto c) { return c->CreatureOnSide(creature); });
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}
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void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
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void Battle::ForceRecall(u8 side, u8 index) { _sides[side]->SetCreature(nullptr, index); }
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size_t Battle::ScriptCount() const { return 1; }
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void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) { GetOwnScripts(scripts); }
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void Battle::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) { scripts.Append(ScriptWrapper::FromSet(&_volatile)); }
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void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
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void Battle::SwitchCreature(u8 sideIndex, u8 index, Creature* c) {
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auto side = this->_sides[sideIndex];
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side->SetCreature(c, index);
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}
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bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
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bool Battle::CanSlotBeFilled(u8 side, u8 index) const {
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for (const auto& party : _parties) {
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if (party->IsResponsibleForIndex(side, index)) {
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if (party->HasCreaturesNotInField())
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@@ -137,8 +137,8 @@ void Battle::ValidateBattleState() {
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return;
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}
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bool survivingSideExists = false;
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uint8_t winningSide = 255;
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for (uint8_t i = 0; i < _sides.Count(); i++) {
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u8 winningSide = 255;
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for (u8 i = 0; i < _sides.Count(); i++) {
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auto side = _sides[i];
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if (side->HasFled()) {
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this->_battleResult = BattleResult::Inconclusive();
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@@ -200,8 +200,8 @@ Battle* Battle::Clone() const {
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continue;
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}
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auto partyIndex = party->GetParty()->GetParty().IndexOf(creature.GetValue());
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if (partyIndex != -1U) {
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auto c = battle->_parties.At(j)->GetParty()->GetParty()[partyIndex];
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if (partyIndex.has_value()) {
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auto c = battle->_parties.At(j)->GetParty()->GetParty()[partyIndex.value()];
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battle->_sides.At(i)->SetCreature(c, creatureIndex);
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j = _parties.Count();
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break;
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@@ -18,8 +18,8 @@ namespace CreatureLib::Battling {
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ArbUt::BorrowedPtr<const BattleLibrary> _library;
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ArbUt::UniquePtrList<BattleParty> _parties;
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bool _canFlee;
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uint8_t _numberOfSides;
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uint8_t _creaturesPerSide;
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u8 _numberOfSides;
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u8 _creaturesPerSide;
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ArbUt::UniquePtrList<BattleSide> _sides;
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BattleRandom _random;
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std::unique_ptr<ChoiceQueue> _currentTurnQueue = nullptr;
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@@ -28,14 +28,14 @@ namespace CreatureLib::Battling {
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EventHook _eventHook;
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ArbUt::UniquePtr<HistoryHolder> _historyHolder = new HistoryHolder([this]() { return GetCurrentTurn(); });
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uint32_t _currentTurn = 0;
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u32 _currentTurn = 0;
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ScriptSet _volatile;
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long _lastTurnTime;
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public:
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Battle(const BattleLibrary* library, ArbUt::List<BattleParty*> parties, bool canFlee = true,
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uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1,
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u8 numberOfSides = 2, u8 creaturesPerSide = 1,
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uint_fast32_t randomSeed = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count())
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@@ -51,8 +51,8 @@ namespace CreatureLib::Battling {
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virtual ~Battle() { ClearBattle(); }
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[[nodiscard]] const ArbUt::BorrowedPtr<const BattleLibrary>& GetLibrary() const noexcept;
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[[nodiscard]] uint32_t GetCurrentTurn() const noexcept { return _currentTurn; }
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inline uint8_t GetCreaturesPerSide() const noexcept { return _creaturesPerSide; }
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[[nodiscard]] u32 GetCurrentTurn() const noexcept { return _currentTurn; }
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inline u8 GetCreaturesPerSide() const noexcept { return _creaturesPerSide; }
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virtual bool CanUse(const ArbUt::BorrowedPtr<BaseTurnChoice>& choice);
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virtual bool TrySetChoice(BaseTurnChoice* choice);
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@@ -69,13 +69,13 @@ namespace CreatureLib::Battling {
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(const CreatureIndex& target) const {
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return _sides[target.GetSideIndex()]->GetCreature(target.GetCreatureIndex());
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}
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(uint8_t side, uint8_t target) const {
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(u8 side, u8 target) const {
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return _sides[side]->GetCreature(target);
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}
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void ForceRecall(uint8_t side, uint8_t index);
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void SwitchCreature(uint8_t side, uint8_t index, Creature* c);
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bool CanSlotBeFilled(uint8_t side, uint8_t index) const;
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void ForceRecall(u8 side, u8 index);
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void SwitchCreature(u8 side, u8 index, Creature* c);
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bool CanSlotBeFilled(u8 side, u8 index) const;
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size_t ScriptCount() const override;
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void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
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@@ -93,16 +93,16 @@ namespace CreatureLib::Battling {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(u32 keyHash) const noexcept {
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return _volatile.Get(keyHash);
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}
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BattleScript* AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* AddVolatileScript(BattleScript* script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(uint32_t keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(uint32_t keyHash) const { return _volatile.Has(keyHash); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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void DisplayText(const ArbUt::StringView& text);
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@@ -22,7 +22,7 @@ namespace CreatureLib::Battling {
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return _responsibleIndices.Contains(index);
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}
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inline bool IsResponsibleForIndex(uint8_t side, uint8_t index) const {
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inline bool IsResponsibleForIndex(u8 side, u8 index) const {
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return std::any_of(_responsibleIndices.begin(), _responsibleIndices.end(),
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[side, index](const CreatureIndex& ci) {
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return ci.GetSideIndex() == side && ci.GetCreatureIndex() == index;
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@@ -16,9 +16,9 @@ namespace CreatureLib::Battling {
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explicit BattleRandom(uint_fast32_t seed) noexcept : _random(seed) {}
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bool EffectChance(float chance, ExecutingAttack* attack, Creature* target);
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int32_t Get() noexcept { return _random.Get(); }
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int32_t Get(int32_t max) noexcept { return _random.Get(max); }
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int32_t Get(int32_t min, int32_t max) noexcept { return _random.Get(min, max); }
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i32 Get() noexcept { return _random.Get(); }
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i32 Get(i32 max) noexcept { return _random.Get(max); }
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i32 Get(i32 min, i32 max) noexcept { return _random.Get(min, max); }
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ArbUt::Random& GetRNG() noexcept { return _random; }
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uint_fast32_t GetSeed() const noexcept { return _random.GetSeed(); }
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};
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@@ -4,20 +4,20 @@
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namespace CreatureLib::Battling {
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class BattleResult {
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bool _conclusiveResult;
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uint8_t _winningSide;
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u8 _winningSide;
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BattleResult(bool conclusiveResult, uint8_t winningSide)
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BattleResult(bool conclusiveResult, u8 winningSide)
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: _conclusiveResult(conclusiveResult), _winningSide(winningSide) {}
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public:
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static BattleResult Inconclusive() { return BattleResult(false, 0); }
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static BattleResult Conclusive(uint8_t winner) { return BattleResult(true, winner); }
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static BattleResult Conclusive(u8 winner) { return BattleResult(true, winner); }
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static BattleResult Empty() { return BattleResult(false, 0); }
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/// Whether or not the battle has ended with a conclusive result.
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bool IsConclusiveResult() const noexcept { return _conclusiveResult; }
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/// Get the index of the side that has won the battle. Only valid if the battle has a conclusive result.
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uint8_t GetWinningSide() const noexcept { return _winningSide; }
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u8 GetWinningSide() const noexcept { return _winningSide; }
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};
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}
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@@ -25,7 +25,7 @@ bool BattleSide::AllPossibleSlotsFilled() const {
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void BattleSide::ResetChoices() noexcept {
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_choicesSet = 0;
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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for (u8 i = 0; i < _creaturesPerSide; i++) {
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_choices[i] = nullptr;
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}
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}
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@@ -50,7 +50,7 @@ void BattleSide::SetChoice(BaseTurnChoice* choice) {
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THROW("User not found");
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}
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void BattleSide::SetCreature(ArbUt::OptionalBorrowedPtr<Creature> creature, uint8_t index) {
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void BattleSide::SetCreature(ArbUt::OptionalBorrowedPtr<Creature> creature, u8 index) {
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auto old = _creatures[index];
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if (old.HasValue()) {
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HOOK(OnRemove, old.GetValue());
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@@ -82,7 +82,7 @@ bool BattleSide::CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) co
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return std::find(_creatures.begin(), _creatures.end(), creature.GetRaw()) != _creatures.end();
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}
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const ArbUt::OptionalBorrowedPtr<Creature>& BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
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const ArbUt::OptionalBorrowedPtr<Creature>& BattleSide::GetCreature(u8 index) const { return _creatures[index]; }
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void BattleSide::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
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GetOwnScripts(scripts);
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@@ -93,7 +93,7 @@ void BattleSide::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) {
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}
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size_t BattleSide::ScriptCount() const { return _battle->ScriptCount() + 1; }
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uint8_t BattleSide::GetRandomCreatureIndex() {
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u8 BattleSide::GetRandomCreatureIndex() {
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// TODO: Consider adding parameter to only get index for available creatures.
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return _battle->GetRandom()->Get(_creaturesPerSide);
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}
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@@ -6,18 +6,18 @@
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namespace CreatureLib::Battling {
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class BattleSide : public ScriptSource {
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uint8_t _index;
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uint8_t _creaturesPerSide;
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u8 _index;
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u8 _creaturesPerSide;
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ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> _creatures;
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ArbUt::List<std::shared_ptr<BaseTurnChoice>> _choices;
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ArbUt::List<bool> _fillableSlots;
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uint8_t _choicesSet = 0;
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u8 _choicesSet = 0;
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ScriptSet _volatile;
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ArbUt::BorrowedPtr<Battle> _battle;
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bool _hasFled = false;
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public:
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BattleSide(uint8_t index, ArbUt::BorrowedPtr<Battle> battle, uint8_t creaturesPerSide) noexcept
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BattleSide(u8 index, ArbUt::BorrowedPtr<Battle> battle, u8 creaturesPerSide) noexcept
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: _index(index), _creaturesPerSide(creaturesPerSide), _creatures(creaturesPerSide),
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_choices(creaturesPerSide), _fillableSlots(creaturesPerSide), _battle(battle) {
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for (size_t i = 0; i < creaturesPerSide; i++) {
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@@ -42,10 +42,10 @@ namespace CreatureLib::Battling {
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void SetChoice(BaseTurnChoice* choice);
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void ResetChoices() noexcept;
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void ForceClearCreature(uint8_t index) { _creatures[index] = {}; }
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void SetCreature(ArbUt::OptionalBorrowedPtr<Creature> creature, uint8_t index);
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void ForceClearCreature(u8 index) { _creatures[index] = {}; }
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void SetCreature(ArbUt::OptionalBorrowedPtr<Creature> creature, u8 index);
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(uint8_t index) const;
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(u8 index) const;
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bool CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) const;
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size_t ScriptCount() const override;
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@@ -56,8 +56,8 @@ namespace CreatureLib::Battling {
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const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(u8 index) { return _creatures[index]; }
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uint8_t GetSideIndex() noexcept { return _index; }
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uint8_t GetCreatureIndex(const ArbUt::BorrowedPtr<Creature>& c) {
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u8 GetSideIndex() noexcept { return _index; }
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u8 GetCreatureIndex(const ArbUt::BorrowedPtr<Creature>& c) {
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for (size_t i = 0; i < _creatures.Count(); i++) {
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if (!_creatures[i].HasValue())
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continue;
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@@ -68,7 +68,7 @@ namespace CreatureLib::Battling {
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}
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void MarkSlotAsUnfillable(const ArbUt::BorrowedPtr<Creature>& creature) noexcept {
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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for (u8 i = 0; i < _creaturesPerSide; i++) {
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if (!_creatures[i].HasValue())
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continue;
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if (_creatures[i].GetValue() == creature) {
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@@ -90,7 +90,7 @@ namespace CreatureLib::Battling {
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void MarkAsFled() noexcept { _hasFled = true; }
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uint8_t GetRandomCreatureIndex();
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u8 GetRandomCreatureIndex();
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bool SwapPositions(u8 a, u8 b);
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@@ -99,16 +99,16 @@ namespace CreatureLib::Battling {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(u32 keyHash) const noexcept {
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return _volatile.Get(keyHash);
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}
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BattleScript* AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* AddVolatileScript(BattleScript* script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(uint32_t keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(uint32_t keyHash) const { return _volatile.Has(keyHash); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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};
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}
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@@ -10,18 +10,18 @@ namespace CreatureLib::Battling {
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ArbUt::BorrowedPtr<const BattleLibrary> _library;
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ArbUt::StringView _species;
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ArbUt::StringView _variant = "default"_cnc;
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uint8_t _level;
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u8 _level;
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std::optional<std::string> _nickname = "";
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ArbUt::StringView _talent = ""_cnc;
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Library::Gender _gender = static_cast<Library::Gender>(-1);
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uint8_t _coloring = 0;
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u8 _coloring = 0;
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ArbUt::StringView _heldItem = ""_cnc;
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uint32_t _identifier = 0;
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u32 _identifier = 0;
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ArbUt::List<std::tuple<ArbUt::BorrowedPtr<const Library::AttackData>, AttackLearnMethod>> _attacks;
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public:
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CreateCreature(ArbUt::BorrowedPtr<const BattleLibrary> library, const ArbUt::StringView& species, uint8_t level)
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CreateCreature(ArbUt::BorrowedPtr<const BattleLibrary> library, const ArbUt::StringView& species, u8 level)
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: _library(library), _species(species), _level(level),
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_attacks(library->GetSettings()->GetMaximalAttacks()) {}
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@@ -12,7 +12,7 @@ namespace CreatureLib::Battling {
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Creature::Creature(const ArbUt::BorrowedPtr<const BattleLibrary>& library,
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const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
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const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, level_int_t level,
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uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
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u32 experience, u32 uid, Library::Gender gender, u8 coloring,
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ArbUt::OptionalBorrowedPtr<const Library::Item> heldItem, std::optional<std::string> nickname,
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const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
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bool allowedExperienceGain)
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@@ -91,8 +91,8 @@ namespace CreatureLib::Battling {
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// We modify the health of the creature by the change in its max health.
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auto prevHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health);
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RecalculateFlatStats();
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int32_t diffHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health) - prevHealth;
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if (_currentHealth < static_cast<uint32_t>(INT32_MAX) && static_cast<int32_t>(_currentHealth) < -diffHealth) {
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i32 diffHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health) - prevHealth;
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if (_currentHealth < static_cast<u32>(INT32_MAX) && static_cast<i32>(_currentHealth) < -diffHealth) {
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_currentHealth = 0;
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} else {
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_currentHealth += diffHealth;
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@@ -105,7 +105,7 @@ namespace CreatureLib::Battling {
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}
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}
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void Creature::ChangeLevelBy(int8_t amount) {
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void Creature::ChangeLevelBy(i8 amount) {
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auto level = _level + amount;
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if (level > _library->GetSettings()->GetMaximalLevel())
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level = _library->GetSettings()->GetMaximalLevel();
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@@ -149,7 +149,7 @@ namespace CreatureLib::Battling {
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}
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}
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bool Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount, bool selfInflicted) {
|
||||
bool Creature::ChangeStatBoost(Library::Statistic stat, i8 diffAmount, bool selfInflicted) {
|
||||
bool preventStatChange = false;
|
||||
HOOK(PreventStatBoostChange, this, this, stat, diffAmount, selfInflicted, &preventStatChange);
|
||||
if (preventStatChange) {
|
||||
@@ -218,7 +218,7 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::Damage(uint32_t damage, DamageSource source) {
|
||||
void Creature::Damage(u32 damage, DamageSource source) {
|
||||
if (damage > _currentHealth) {
|
||||
damage = _currentHealth;
|
||||
}
|
||||
@@ -238,7 +238,7 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::Heal(uint32_t amount, bool canRevive) {
|
||||
void Creature::Heal(u32 amount, bool canRevive) {
|
||||
if (_currentHealth == 0 && !canRevive) {
|
||||
return;
|
||||
}
|
||||
@@ -271,9 +271,9 @@ namespace CreatureLib::Battling {
|
||||
_overridenTalent = _library->GetStaticLib()->GetTalentLibrary()->Get(talent);
|
||||
}
|
||||
|
||||
const std::vector<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
|
||||
const std::vector<u8>& Creature::GetTypes() const noexcept { return _types; }
|
||||
|
||||
bool Creature::HasType(uint8_t type) const noexcept {
|
||||
bool Creature::HasType(u8 type) const noexcept {
|
||||
return std::find(_types.begin(), _types.end(), type) != _types.end();
|
||||
}
|
||||
|
||||
@@ -307,7 +307,7 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
|
||||
void Creature::ClearVolatileScripts() { _volatile.Clear(); }
|
||||
void Creature::AddExperience(uint32_t amount) {
|
||||
void Creature::AddExperience(u32 amount) {
|
||||
auto maxLevel = _library->GetSettings()->GetMaximalLevel();
|
||||
if (_level >= maxLevel) {
|
||||
return;
|
||||
@@ -347,7 +347,7 @@ namespace CreatureLib::Battling {
|
||||
_heldItem = v.value();
|
||||
}
|
||||
}
|
||||
void Creature::SetHeldItem(uint32_t itemNameHash) {
|
||||
void Creature::SetHeldItem(u32 itemNameHash) {
|
||||
if (itemNameHash == ArbUt::StringView::CalculateHash("")) {
|
||||
_heldItem = {};
|
||||
_heldItemTriggerScript = {};
|
||||
@@ -415,8 +415,8 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
THROW("Can't add attack. The creature already has the maximum amount of attacks.");
|
||||
}
|
||||
uint8_t Creature::GetAvailableAttackSlot() const noexcept {
|
||||
for (uint8_t i = 0; i < (uint8_t)_attacks.Count(); i++) {
|
||||
u8 Creature::GetAvailableAttackSlot() const noexcept {
|
||||
for (u8 i = 0; i < (u8)_attacks.Count(); i++) {
|
||||
if (_attacks[i] == nullptr) {
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -29,19 +29,19 @@ namespace CreatureLib::Battling {
|
||||
ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> _displayVariant = nullptr;
|
||||
|
||||
level_int_t _level;
|
||||
uint32_t _experience;
|
||||
uint32_t _uniqueIdentifier;
|
||||
u32 _experience;
|
||||
u32 _uniqueIdentifier;
|
||||
Library::Gender _gender;
|
||||
uint8_t _coloring;
|
||||
u8 _coloring;
|
||||
|
||||
uint32_t _currentHealth = -1;
|
||||
u32 _currentHealth = -1;
|
||||
|
||||
f32 _weight;
|
||||
f32 _height;
|
||||
|
||||
Library::ClampedStatisticSet<int8_t, -6, 6> _statBoost;
|
||||
Library::StatisticSet<uint32_t> _flatStats;
|
||||
Library::StatisticSet<uint32_t> _boostedStats;
|
||||
Library::ClampedStatisticSet<i8, -6, 6> _statBoost;
|
||||
Library::StatisticSet<u32> _flatStats;
|
||||
Library::StatisticSet<u32> _boostedStats;
|
||||
|
||||
struct BattleData {
|
||||
bool OnBattleField = false;
|
||||
@@ -75,11 +75,10 @@ namespace CreatureLib::Battling {
|
||||
public:
|
||||
Creature(const ArbUt::BorrowedPtr<const BattleLibrary>& library,
|
||||
const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
|
||||
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, level_int_t level,
|
||||
uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
|
||||
ArbUt::OptionalBorrowedPtr<const Library::Item> heldItem, std::optional<std::string> nickname,
|
||||
const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
|
||||
bool allowedExperienceGain = true);
|
||||
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, level_int_t level, u32 experience,
|
||||
u32 uid, Library::Gender gender, u8 coloring, ArbUt::OptionalBorrowedPtr<const Library::Item> heldItem,
|
||||
std::optional<std::string> nickname, const Library::TalentIndex& talent,
|
||||
const std::vector<LearnedAttack*>& attacks, bool allowedExperienceGain = true);
|
||||
|
||||
virtual ~Creature();
|
||||
|
||||
@@ -98,23 +97,23 @@ namespace CreatureLib::Battling {
|
||||
virtual void ChangeVariant(const ArbUt::StringView& variantName);
|
||||
virtual void ChangeVariant(const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant);
|
||||
inline level_int_t GetLevel() const noexcept { return _level; }
|
||||
inline uint32_t GetExperience() const noexcept { return _experience; }
|
||||
inline uint32_t GetUniqueIdentifier() const noexcept { return _uniqueIdentifier; }
|
||||
inline u32 GetExperience() const noexcept { return _experience; }
|
||||
inline u32 GetUniqueIdentifier() const noexcept { return _uniqueIdentifier; }
|
||||
inline Library::Gender GetGender() const noexcept { return _gender; }
|
||||
inline uint8_t GetColoring() const noexcept { return _coloring; }
|
||||
inline u8 GetColoring() const noexcept { return _coloring; }
|
||||
inline bool HasHeldItem(const ArbUt::BasicStringView& name) const noexcept {
|
||||
return _heldItem.HasValue() && _heldItem.GetValue()->GetName() == name;
|
||||
}
|
||||
inline bool HasHeldItem(uint32_t nameHash) const noexcept {
|
||||
inline bool HasHeldItem(u32 nameHash) const noexcept {
|
||||
return _heldItem.HasValue() && _heldItem.GetValue()->GetName() == nameHash;
|
||||
}
|
||||
inline const ArbUt::OptionalBorrowedPtr<const Library::Item>& GetHeldItem() const noexcept { return _heldItem; }
|
||||
void SetHeldItem(const ArbUt::BasicStringView& itemName);
|
||||
void SetHeldItem(uint32_t itemNameHash);
|
||||
void SetHeldItem(u32 itemNameHash);
|
||||
inline void SetHeldItem(const ArbUt::BorrowedPtr<const Library::Item>& item) noexcept { _heldItem = item; };
|
||||
bool ConsumeHeldItem();
|
||||
|
||||
inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
|
||||
inline u32 GetCurrentHealth() const noexcept { return _currentHealth; }
|
||||
|
||||
inline f32 GetWeight() const noexcept { return _weight; }
|
||||
inline void SetWeight(f32 weight) noexcept {
|
||||
@@ -154,17 +153,17 @@ namespace CreatureLib::Battling {
|
||||
/// Are we allowed to use this creature in a battle?
|
||||
[[nodiscard]] virtual bool IsUsable() const noexcept;
|
||||
[[nodiscard]] bool IsFainted() const noexcept;
|
||||
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const noexcept;
|
||||
[[nodiscard]] bool HasType(uint8_t type) const noexcept;
|
||||
[[nodiscard]] const std::vector<u8>& GetTypes() const noexcept;
|
||||
[[nodiscard]] bool HasType(u8 type) const noexcept;
|
||||
void SetType(u8 index, u8 type) noexcept;
|
||||
|
||||
uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
|
||||
void ChangeLevelBy(int8_t amount);
|
||||
void Damage(uint32_t damage, DamageSource source);
|
||||
void Heal(uint32_t amount, bool canRevive = false);
|
||||
u32 GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
|
||||
void ChangeLevelBy(i8 amount);
|
||||
void Damage(u32 damage, DamageSource source);
|
||||
void Heal(u32 amount, bool canRevive = false);
|
||||
void RestoreAllAttackUses() noexcept;
|
||||
void OverrideActiveTalent(const ArbUt::StringView& talent);
|
||||
void AddExperience(uint32_t amount);
|
||||
void AddExperience(u32 amount);
|
||||
|
||||
void MarkOpponentAsSeen(ArbUt::BorrowedPtr<Creature> creature) { _battleData.SeenOpponents.insert(creature); }
|
||||
const std::unordered_set<ArbUt::BorrowedPtr<Creature>>& GetSeenOpponents() const {
|
||||
@@ -205,7 +204,7 @@ namespace CreatureLib::Battling {
|
||||
inline bool AllowedExperienceGain() const noexcept { return _allowedExperienceGain; }
|
||||
inline void SetAllowedExperienceGain(bool allowed) noexcept { _allowedExperienceGain = allowed; }
|
||||
|
||||
uint8_t GetAvailableAttackSlot() const noexcept;
|
||||
u8 GetAvailableAttackSlot() const noexcept;
|
||||
void AddAttack(LearnedAttack* attack);
|
||||
void ReplaceAttack(size_t index, LearnedAttack* attack);
|
||||
void SwapAttacks(size_t a, size_t b) { _attacks.Swap(a, b); }
|
||||
@@ -220,15 +219,11 @@ namespace CreatureLib::Battling {
|
||||
|
||||
// region Stat APIs
|
||||
|
||||
bool ChangeStatBoost(Library::Statistic stat, int8_t diffAmount, bool selfInflicted = false);
|
||||
[[nodiscard]] inline uint32_t GetFlatStat(Library::Statistic stat) const { return _flatStats.GetStat(stat); }
|
||||
[[nodiscard]] inline uint32_t GetBoostedStat(Library::Statistic stat) const {
|
||||
return _boostedStats.GetStat(stat);
|
||||
}
|
||||
[[nodiscard]] inline uint32_t GetBaseStat(Library::Statistic stat) const {
|
||||
return _variant->GetStatistic(stat);
|
||||
}
|
||||
[[nodiscard]] inline int8_t GetStatBoost(Library::Statistic stat) const { return _statBoost.GetStat(stat); }
|
||||
bool ChangeStatBoost(Library::Statistic stat, i8 diffAmount, bool selfInflicted = false);
|
||||
[[nodiscard]] inline u32 GetFlatStat(Library::Statistic stat) const { return _flatStats.GetStat(stat); }
|
||||
[[nodiscard]] inline u32 GetBoostedStat(Library::Statistic stat) const { return _boostedStats.GetStat(stat); }
|
||||
[[nodiscard]] inline u32 GetBaseStat(Library::Statistic stat) const { return _variant->GetStatistic(stat); }
|
||||
[[nodiscard]] inline i8 GetStatBoost(Library::Statistic stat) const { return _statBoost.GetStat(stat); }
|
||||
void RecalculateFlatStats();
|
||||
void RecalculateBoostedStats();
|
||||
void RecalculateFlatStat(Library::Statistic);
|
||||
|
||||
@@ -9,11 +9,11 @@ namespace CreatureLib::Battling {
|
||||
|
||||
public:
|
||||
CreatureIndex() noexcept : _side(0), _creature(0) {}
|
||||
CreatureIndex(uint8_t side, u8 creature) noexcept : _side(side), _creature(creature) {}
|
||||
CreatureIndex(u8 side, u8 creature) noexcept : _side(side), _creature(creature) {}
|
||||
|
||||
uint8_t GetSideIndex() const noexcept { return _side; }
|
||||
u8 GetSideIndex() const noexcept { return _side; }
|
||||
|
||||
uint8_t GetCreatureIndex() const noexcept { return _creature; }
|
||||
u8 GetCreatureIndex() const noexcept { return _creature; }
|
||||
|
||||
bool operator==(const CreatureIndex& rhs) const noexcept {
|
||||
return (_side == rhs._side) && (_creature == rhs._creature);
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace CreatureLib::Battling {
|
||||
size_t GetLength() const noexcept { return _party.Count(); }
|
||||
|
||||
void PackParty() {
|
||||
int32_t firstNil = -1;
|
||||
i32 firstNil = -1;
|
||||
for (size_t i = 0; i < _party.Count(); i++) {
|
||||
if (_party[i] == nullptr) {
|
||||
if (firstNil == -1) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define CREATURELIB_DAMAGESOURCE_HPP
|
||||
|
||||
namespace CreatureLib::Battling {
|
||||
ENUM(DamageSource, uint8_t, AttackDamage, Misc);
|
||||
ENUM(DamageSource, u8, AttackDamage, Misc);
|
||||
}
|
||||
|
||||
#endif // CREATURELIB_DAMAGESOURCE_HPP
|
||||
|
||||
@@ -8,32 +8,32 @@ namespace CreatureLib::Battling {
|
||||
public:
|
||||
class HitData {
|
||||
bool _critical = false;
|
||||
uint8_t _basePower = 0;
|
||||
u8 _basePower = 0;
|
||||
float _effectiveness = 1;
|
||||
uint32_t _damage = 0;
|
||||
uint8_t _type = 0;
|
||||
u32 _damage = 0;
|
||||
u8 _type = 0;
|
||||
bool _hasFailed = false;
|
||||
|
||||
public:
|
||||
HitData() noexcept {}
|
||||
|
||||
[[nodiscard]] inline bool IsCritical() const noexcept { return _critical; }
|
||||
[[nodiscard]] inline uint8_t GetBasePower() const noexcept { return _basePower; }
|
||||
[[nodiscard]] inline u8 GetBasePower() const noexcept { return _basePower; }
|
||||
[[nodiscard]] inline float GetEffectiveness() const noexcept { return _effectiveness; }
|
||||
[[nodiscard]] inline uint32_t GetDamage() const noexcept { return _damage; }
|
||||
[[nodiscard]] inline uint8_t GetType() const noexcept { return _type; }
|
||||
[[nodiscard]] inline u32 GetDamage() const noexcept { return _damage; }
|
||||
[[nodiscard]] inline u8 GetType() const noexcept { return _type; }
|
||||
[[nodiscard]] inline bool HasFailed() const noexcept { return _hasFailed; }
|
||||
|
||||
inline void SetCritical(bool value) noexcept { _critical = value; }
|
||||
inline void SetBasePower(uint8_t value) noexcept { _basePower = value; }
|
||||
inline void SetBasePower(u8 value) noexcept { _basePower = value; }
|
||||
inline void SetEffectiveness(float value) noexcept { _effectiveness = value; }
|
||||
inline void SetDamage(uint32_t value) noexcept { _damage = value; }
|
||||
inline void SetType(uint8_t value) noexcept { _type = value; }
|
||||
inline void SetDamage(u32 value) noexcept { _damage = value; }
|
||||
inline void SetType(u8 value) noexcept { _type = value; }
|
||||
inline void Fail() noexcept { _hasFailed = true; }
|
||||
};
|
||||
|
||||
private:
|
||||
uint8_t _numberHits;
|
||||
u8 _numberHits;
|
||||
std::unique_ptr<HitData[]> _hits;
|
||||
ArbUt::BorrowedPtr<Creature> _user;
|
||||
ArbUt::BorrowedPtr<LearnedAttack> _attack;
|
||||
@@ -42,7 +42,7 @@ namespace CreatureLib::Battling {
|
||||
ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> _targets;
|
||||
|
||||
public:
|
||||
ExecutingAttack(const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& targets, uint8_t numberHits,
|
||||
ExecutingAttack(const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& targets, u8 numberHits,
|
||||
ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
|
||||
const ArbUt::BorrowedPtr<const Library::AttackData>& useAttack,
|
||||
const std::unique_ptr<BattleScript>& script)
|
||||
@@ -56,8 +56,8 @@ namespace CreatureLib::Battling {
|
||||
|
||||
virtual ~ExecutingAttack() noexcept = default;
|
||||
|
||||
HitData& GetHitData(ArbUt::BorrowedPtr<Creature> creature, uint8_t hit) {
|
||||
for (uint8_t i = 0; i < _targets.Count(); i++) {
|
||||
HitData& GetHitData(ArbUt::BorrowedPtr<Creature> creature, u8 hit) {
|
||||
for (u8 i = 0; i < _targets.Count(); i++) {
|
||||
if (!_targets[i].HasValue()) {
|
||||
continue;
|
||||
}
|
||||
@@ -69,7 +69,7 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
|
||||
HitData* GetTargetIteratorBegin(ArbUt::BorrowedPtr<Creature> creature) {
|
||||
for (uint8_t i = 0; i < _targets.Count(); i++) {
|
||||
for (u8 i = 0; i < _targets.Count(); i++) {
|
||||
if (!_targets[i].HasValue()) {
|
||||
continue;
|
||||
}
|
||||
@@ -81,7 +81,7 @@ namespace CreatureLib::Battling {
|
||||
}
|
||||
|
||||
bool IsCreatureTarget(ArbUt::BorrowedPtr<Creature> creature) noexcept {
|
||||
for (uint8_t i = 0; i < _targets.Count(); i++) {
|
||||
for (u8 i = 0; i < _targets.Count(); i++) {
|
||||
if (!_targets[i].HasValue()) {
|
||||
continue;
|
||||
}
|
||||
@@ -92,10 +92,10 @@ namespace CreatureLib::Battling {
|
||||
return false;
|
||||
}
|
||||
|
||||
inline uint8_t GetTargetCount() const noexcept { return _targets.Count(); }
|
||||
inline u8 GetTargetCount() const noexcept { return _targets.Count(); }
|
||||
|
||||
inline const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& GetTargets() const noexcept { return _targets; }
|
||||
inline uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
|
||||
inline u8 GetNumberOfHits() const noexcept { return _numberHits; }
|
||||
|
||||
inline const ArbUt::BorrowedPtr<Creature>& GetUser() noexcept { return _user; }
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#include "LearnedAttack.hpp"
|
||||
|
||||
CreatureLib::Battling::LearnedAttack::LearnedAttack(
|
||||
const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack, uint8_t maxUses,
|
||||
AttackLearnMethod learnMethod)
|
||||
const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack, u8 maxUses, AttackLearnMethod learnMethod)
|
||||
: _attack(attack), _maxUses(maxUses), _remainingUses(maxUses), _learnMethod(learnMethod) {}
|
||||
|
||||
CreatureLib::Battling::LearnedAttack::LearnedAttack(
|
||||
@@ -14,23 +13,23 @@ CreatureLib::Battling::LearnedAttack::GetAttack() const noexcept {
|
||||
return _attack;
|
||||
}
|
||||
|
||||
uint8_t CreatureLib::Battling::LearnedAttack::GetMaxUses() const noexcept { return _maxUses; }
|
||||
u8 CreatureLib::Battling::LearnedAttack::GetMaxUses() const noexcept { return _maxUses; }
|
||||
|
||||
uint8_t CreatureLib::Battling::LearnedAttack::GetRemainingUses() const noexcept { return _remainingUses; }
|
||||
u8 CreatureLib::Battling::LearnedAttack::GetRemainingUses() const noexcept { return _remainingUses; }
|
||||
|
||||
CreatureLib::Battling::AttackLearnMethod CreatureLib::Battling::LearnedAttack::GetLearnMethod() const noexcept {
|
||||
return _learnMethod;
|
||||
}
|
||||
|
||||
bool CreatureLib::Battling::LearnedAttack::TryUse(uint8_t uses) noexcept {
|
||||
bool CreatureLib::Battling::LearnedAttack::TryUse(u8 uses) noexcept {
|
||||
if (uses > _remainingUses)
|
||||
return false;
|
||||
_remainingUses -= uses;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreatureLib::Battling::LearnedAttack::DecreaseUses(uint8_t amount) noexcept { _remainingUses -= amount; }
|
||||
void CreatureLib::Battling::LearnedAttack::DecreaseUses(u8 amount) noexcept { _remainingUses -= amount; }
|
||||
|
||||
void CreatureLib::Battling::LearnedAttack::RestoreUses(uint8_t amount) noexcept { _remainingUses += amount; }
|
||||
void CreatureLib::Battling::LearnedAttack::RestoreUses(u8 amount) noexcept { _remainingUses += amount; }
|
||||
|
||||
void CreatureLib::Battling::LearnedAttack::RestoreAllUses() noexcept { _remainingUses = _maxUses; }
|
||||
|
||||
@@ -8,12 +8,12 @@
|
||||
namespace CreatureLib::Battling {
|
||||
class LearnedAttack {
|
||||
ArbUt::BorrowedPtr<const Library::AttackData> _attack;
|
||||
uint8_t _maxUses;
|
||||
uint8_t _remainingUses;
|
||||
u8 _maxUses;
|
||||
u8 _remainingUses;
|
||||
AttackLearnMethod _learnMethod;
|
||||
|
||||
public:
|
||||
LearnedAttack(const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack, uint8_t maxUses,
|
||||
LearnedAttack(const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack, u8 maxUses,
|
||||
AttackLearnMethod learnMethod);
|
||||
LearnedAttack(const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack,
|
||||
AttackLearnMethod learnMethod);
|
||||
@@ -21,13 +21,13 @@ namespace CreatureLib::Battling {
|
||||
virtual ~LearnedAttack() = default;
|
||||
|
||||
const ArbUt::BorrowedPtr<const Library::AttackData>& GetAttack() const noexcept;
|
||||
uint8_t GetMaxUses() const noexcept;
|
||||
uint8_t GetRemainingUses() const noexcept;
|
||||
u8 GetMaxUses() const noexcept;
|
||||
u8 GetRemainingUses() const noexcept;
|
||||
AttackLearnMethod GetLearnMethod() const noexcept;
|
||||
|
||||
virtual bool TryUse(uint8_t uses) noexcept;
|
||||
virtual void DecreaseUses(uint8_t amount) noexcept;
|
||||
virtual void RestoreUses(uint8_t amount) noexcept;
|
||||
virtual bool TryUse(u8 uses) noexcept;
|
||||
virtual void DecreaseUses(u8 amount) noexcept;
|
||||
virtual void RestoreUses(u8 amount) noexcept;
|
||||
virtual void RestoreAllUses() noexcept;
|
||||
|
||||
virtual LearnedAttack* Clone() const {
|
||||
|
||||
Reference in New Issue
Block a user