CreatureLib/src/Battling/Models/LearnedAttack.hpp

42 lines
1.5 KiB
C++

#ifndef CREATURELIB_LEARNEDATTACK_HPP
#define CREATURELIB_LEARNEDATTACK_HPP
#include <Arbutils/Memory/Memory.hpp>
#include "../../Library/Attacks/AttackData.hpp"
#include "AttackLearnMethod.hpp"
namespace CreatureLib::Battling {
class LearnedAttack {
ArbUt::BorrowedPtr<const Library::AttackData> _attack;
u8 _maxUses;
u8 _remainingUses;
AttackLearnMethod _learnMethod;
public:
LearnedAttack(const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack, u8 maxUses,
AttackLearnMethod learnMethod);
LearnedAttack(const ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>& attack,
AttackLearnMethod learnMethod);
virtual ~LearnedAttack() = default;
const ArbUt::BorrowedPtr<const Library::AttackData>& GetAttack() const noexcept;
u8 GetMaxUses() const noexcept;
u8 GetRemainingUses() const noexcept;
AttackLearnMethod GetLearnMethod() const noexcept;
virtual bool TryUse(u8 uses) noexcept;
virtual void DecreaseUses(u8 amount) noexcept;
virtual void RestoreUses(u8 amount) noexcept;
virtual void RestoreAllUses() noexcept;
virtual LearnedAttack* Clone() const {
auto* attack = new LearnedAttack(_attack, _maxUses, _learnMethod);
attack->_remainingUses = _remainingUses;
return attack;
}
};
}
#endif // CREATURELIB_LEARNEDATTACK_HPP