Use Item pointer for Script resolving for item use script.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -1,6 +1,7 @@
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#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
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#define CREATURELIB_SCRIPTRESOLVER_HPP
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#include "../../Library/Items/Item.hpp"
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#include "BattleScript.hpp"
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#include "ItemUseScript.hpp"
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#include "ScriptCategory.hpp"
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@@ -21,7 +22,9 @@ namespace CreatureLib::Battling {
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return nullptr;
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};
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virtual ItemUseScript* LoadItemScript([[maybe_unused]] const ArbUt::StringView& scriptName) { return nullptr; };
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virtual ItemUseScript* LoadItemScript([[maybe_unused]] const CreatureLib::Library::Item* item) {
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return nullptr;
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};
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};
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}
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