Use Item pointer for Script resolving for item use script.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -15,6 +15,6 @@ export uint8_t CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptR
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};
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export uint8_t CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
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const char* scriptName) {
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Try(out = p->LoadItemScript(ArbUt::StringView(scriptName));)
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const CreatureLib::Library::Item* item) {
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Try(out = p->LoadItemScript(item);)
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};
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