Rework clearing battle from creatures.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-12-28 15:10:49 +01:00
parent a284641b5a
commit 3742e07b03
3 changed files with 47 additions and 4 deletions

View File

@@ -334,4 +334,43 @@ TEST_CASE("Flee Battle") {
REQUIRE_FALSE(result.IsConclusiveResult());
}
TEST_CASE("Heal creature after battle") {
auto library = TestLibrary::Get();
auto c1 =
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
CreatureParty party1{c1};
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
auto c2 =
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
CreatureParty party2{c2};
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
auto battle = new Battle(library, {battleParty1, battleParty2});
std::vector<const EventData*> events;
battle->RegisterEventListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
REQUIRE_FALSE(battle->HasEnded());
battle->SwitchCreature(0, 0, c1);
battle->SwitchCreature(1, 0, c2);
REQUIRE_FALSE(battle->HasEnded());
REQUIRE(battle->TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0].GetValue(), CreatureIndex(1, 0))));
REQUIRE(battle->TrySetChoice(new PassTurnChoice(c2)));
REQUIRE_FALSE(battle->HasEnded());
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
c2->Damage(c2->GetCurrentHealth(), DamageSource::AttackDamage);
REQUIRE(battle->HasEnded());
auto result = battle->GetResult();
REQUIRE(result.IsConclusiveResult());
REQUIRE(result.GetWinningSide() == 0);
delete battle;
c2->Heal(1000, true);
REQUIRE(c2->GetCurrentHealth() == c2->GetMaxHealth());
}
#endif