Rework clearing battle from creatures.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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a284641b5a
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3742e07b03
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@ -85,5 +85,6 @@ export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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export uint8_t CreatureLib_Battle_EndBattle(Battle* p) { Try(p->EndBattle()) }
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export uint8_t CreatureLib_Battle_ClearBattle(Battle* p) { Try(p->ClearBattle()) }
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SIMPLE_GET_FUNC(Battle, GetLastTurnTimeMicroseconds, long);
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@ -48,7 +48,7 @@ namespace CreatureLib::Battling {
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}
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}
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virtual ~Battle() = default;
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virtual ~Battle() { ClearBattle(); }
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[[nodiscard]] const ArbUt::BorrowedPtr<const BattleLibrary>& GetLibrary() const noexcept;
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[[nodiscard]] uint32_t GetCurrentTurn() const noexcept { return _currentTurn; }
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@ -117,13 +117,16 @@ namespace CreatureLib::Battling {
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long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
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void EndBattle() {
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this->_hasEnded = true;
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void EndBattle() { this->_hasEnded = true; }
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void ClearBattle() {
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for (size_t i = 0; i < _numberOfSides; i++) {
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auto side = _sides[i];
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for (auto c : side->GetCreatures()) {
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if (c.HasValue()) {
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c.GetValue()->ClearBattleData();
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if (c.GetValue()->GetBattle() == this) {
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c.GetValue()->ClearBattleData();
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}
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}
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}
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}
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@ -334,4 +334,43 @@ TEST_CASE("Flee Battle") {
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REQUIRE_FALSE(result.IsConclusiveResult());
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}
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TEST_CASE("Heal creature after battle") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = new Battle(library, {battleParty1, battleParty2});
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std::vector<const EventData*> events;
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battle->RegisterEventListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
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REQUIRE_FALSE(battle->HasEnded());
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battle->SwitchCreature(0, 0, c1);
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battle->SwitchCreature(1, 0, c2);
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REQUIRE_FALSE(battle->HasEnded());
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REQUIRE(battle->TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0].GetValue(), CreatureIndex(1, 0))));
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REQUIRE(battle->TrySetChoice(new PassTurnChoice(c2)));
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REQUIRE_FALSE(battle->HasEnded());
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REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
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c2->Damage(c2->GetCurrentHealth(), DamageSource::AttackDamage);
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REQUIRE(battle->HasEnded());
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auto result = battle->GetResult();
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REQUIRE(result.IsConclusiveResult());
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REQUIRE(result.GetWinningSide() == 0);
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delete battle;
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c2->Heal(1000, true);
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REQUIRE(c2->GetCurrentHealth() == c2->GetMaxHealth());
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}
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#endif
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