Rework clearing battle from creatures.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -85,5 +85,6 @@ export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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export uint8_t CreatureLib_Battle_EndBattle(Battle* p) { Try(p->EndBattle()) }
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export uint8_t CreatureLib_Battle_ClearBattle(Battle* p) { Try(p->ClearBattle()) }
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SIMPLE_GET_FUNC(Battle, GetLastTurnTimeMicroseconds, long);
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