Reworks attack scripts to handle effect chance and effect name through data files.
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continuous-integration/drone/push Build is passing
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This commit is contained in:
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e2675d06fb
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340520e0e3
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@ -5,11 +5,13 @@ using namespace CreatureLib::Library;
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export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type,
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export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type,
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AttackCategory category, uint8_t power, uint8_t accuracy,
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AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, int8_t priority,
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uint8_t baseUsage, AttackTarget target, int8_t priority,
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const char* flags[], size_t flagsCount) {
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int8_t effectChance, const char* effectName, const char* flags[],
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Try(std::unordered_set<uint32_t> conversedFlags(flagsCount);
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size_t flagsCount) {
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for (size_t i = 0; i < flagsCount; i++) { conversedFlags.insert(ConstString::GetHash(flags[i])); }
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Try(std::unordered_set<uint32_t> conversedFlags(flagsCount); for (size_t i = 0; i < flagsCount; i++) {
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conversedFlags.insert(ConstString::GetHash(flags[i]));
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} auto effect = SecondaryEffect(effectChance, Arbutils::CaseInsensitiveConstString(effectName));
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out = new AttackData(ConstString(name), type, category, power, accuracy, baseUsage, target, priority,
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out = new AttackData(ConstString(name), type, category, power, accuracy, baseUsage, target, priority, effect,
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conversedFlags);)
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conversedFlags);)
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};
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};
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@ -154,7 +154,9 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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hit->SetDamage(dmgLibrary->GetDamage(attack, target, hitIndex));
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hit->SetDamage(dmgLibrary->GetDamage(attack, target, hitIndex));
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if (attackData->GetCategory() == Library::AttackCategory::Status) {
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if (attackData->GetCategory() == Library::AttackCategory::Status) {
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if (attackData->HasSecondaryEffect()) {
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HOOK(OnStatusMove, userSource, attack, target, hitIndex);
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HOOK(OnStatusMove, userSource, attack, target, hitIndex);
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}
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} else {
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} else {
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auto damage = hit->GetDamage();
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auto damage = hit->GetDamage();
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if (damage > target->GetCurrentHealth()) {
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if (damage > target->GetCurrentHealth()) {
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@ -164,14 +166,26 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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if (damage > 0) {
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if (damage > 0) {
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target->Damage(damage, DamageSource::AttackDamage);
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target->Damage(damage, DamageSource::AttackDamage);
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if (attackData->HasSecondaryEffect()) {
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bool preventSecondary = false;
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bool preventSecondary = false;
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HOOK(PreventSecondaryEffects, targetSource, attack, target, hitIndex, &preventSecondary);
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HOOK(PreventSecondaryEffects, targetSource, attack, target, hitIndex, &preventSecondary);
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if (!preventSecondary) {
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if (!preventSecondary) {
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auto effect = attackData->GetSecondaryEffect();
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bool hasSecondaryEffect;
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if (effect.GetChance() == -1) {
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hasSecondaryEffect = true;
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} else {
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hasSecondaryEffect =
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user->GetBattle()->GetRandom()->EffectChance(effect.GetChance(), attack, target);
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}
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if (hasSecondaryEffect) {
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HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);
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HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (!user->IsFainted()) {
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if (!user->IsFainted()) {
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HOOK(OnAfterHits, userSource, attack, target);
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HOOK(OnAfterHits, userSource, attack, target);
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@ -15,9 +15,9 @@ static CreatureLib::Library::AttackData* _replacementAttackData = nullptr;
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static CreatureLib::Library::AttackData* GetReplacementAttackData() {
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static CreatureLib::Library::AttackData* GetReplacementAttackData() {
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if (_replacementAttackData == nullptr) {
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if (_replacementAttackData == nullptr) {
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_replacementAttackData =
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_replacementAttackData = new CreatureLib::Library::AttackData(
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new CreatureLib::Library::AttackData("replacement"_cnc, 0, CreatureLib::Library::AttackCategory::Physical,
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"replacement"_cnc, 0, CreatureLib::Library::AttackCategory::Physical, 30, 255, 255,
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30, 255, 255, CreatureLib::Library::AttackTarget::Any, 0, {});
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CreatureLib::Library::AttackTarget::Any, 0, CreatureLib::Library::SecondaryEffect(), {});
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}
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}
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return _replacementAttackData;
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return _replacementAttackData;
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}
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}
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@ -21,8 +21,11 @@ namespace CreatureLib::Battling {
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return;
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return;
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auto battle = user->GetBattle();
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auto battle = user->GetBattle();
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if (battle != nullptr) {
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if (battle != nullptr) {
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if (_attack->GetAttack()->HasSecondaryEffect()) {
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auto library = battle->GetLibrary();
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auto library = battle->GetLibrary();
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_attackScript = library->LoadScript(ScriptCategory::Attack, _attack->GetAttack()->GetName());
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_attackScript = library->LoadScript(ScriptCategory::Attack,
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_attack->GetAttack()->GetSecondaryEffect().GetEffectName());
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}
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}
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}
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}
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}
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@ -5,9 +5,9 @@ CreatureLib::Library::AttackData::AttackData(const ConstString& name, uint8_t ty
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CreatureLib::Library::AttackCategory category, uint8_t power,
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CreatureLib::Library::AttackCategory category, uint8_t power,
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uint8_t accuracy, uint8_t baseUsage,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, int8_t priority,
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CreatureLib::Library::AttackTarget target, int8_t priority,
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std::unordered_set<uint32_t> flags)
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SecondaryEffect effect, std::unordered_set<uint32_t> flags)
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
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_baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}
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bool CreatureLib::Library::AttackData::HasFlag(const ConstString& key) const noexcept {
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bool CreatureLib::Library::AttackData::HasFlag(const ConstString& key) const noexcept {
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return this->_flags.find(key) != this->_flags.end();
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return this->_flags.find(key) != this->_flags.end();
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@ -6,6 +6,7 @@
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#include <unordered_set>
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#include <unordered_set>
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#include "AttackCategory.hpp"
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#include "AttackCategory.hpp"
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#include "AttackTarget.hpp"
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#include "AttackTarget.hpp"
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#include "SecondaryEffect.hpp"
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using ConstString = Arbutils::CaseInsensitiveConstString;
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using ConstString = Arbutils::CaseInsensitiveConstString;
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@ -20,11 +21,13 @@ namespace CreatureLib::Library {
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uint8_t _baseUsages;
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uint8_t _baseUsages;
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AttackTarget _target;
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AttackTarget _target;
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int8_t _priority;
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int8_t _priority;
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SecondaryEffect _effect;
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std::unordered_set<uint32_t> _flags;
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std::unordered_set<uint32_t> _flags;
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public:
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public:
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AttackData(const ConstString& name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
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AttackData(const ConstString& name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<uint32_t> flags);
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uint8_t baseUsage, AttackTarget target, int8_t priority, SecondaryEffect effect,
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std::unordered_set<uint32_t> flags);
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virtual ~AttackData() = default;
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virtual ~AttackData() = default;
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inline const ConstString& GetName() const noexcept { return _name; }
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inline const ConstString& GetName() const noexcept { return _name; }
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@ -35,6 +38,10 @@ namespace CreatureLib::Library {
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inline uint8_t GetBaseUsages() const noexcept { return _baseUsages; }
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inline uint8_t GetBaseUsages() const noexcept { return _baseUsages; }
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inline AttackTarget GetTarget() const noexcept { return _target; }
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inline AttackTarget GetTarget() const noexcept { return _target; }
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inline int8_t GetPriority() const noexcept { return _priority; }
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inline int8_t GetPriority() const noexcept { return _priority; }
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inline bool HasSecondaryEffect() const noexcept {
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return _effect.GetChance() != 0 && _effect.GetEffectName() != ""_cnc;
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}
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inline const SecondaryEffect& GetSecondaryEffect() const noexcept { return _effect; }
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bool HasFlag(const ConstString& key) const noexcept;
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bool HasFlag(const ConstString& key) const noexcept;
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bool HasFlag(uint32_t keyHash) const noexcept;
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bool HasFlag(uint32_t keyHash) const noexcept;
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@ -0,0 +1,21 @@
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#ifndef CREATURELIB_SECONDARYEFFECT_HPP
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#define CREATURELIB_SECONDARYEFFECT_HPP
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#include <Arbutils/ConstString.hpp>
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namespace CreatureLib::Library {
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class SecondaryEffect {
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private:
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float _chance;
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Arbutils::CaseInsensitiveConstString _effectName;
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public:
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constexpr SecondaryEffect() noexcept : _chance(0), _effectName(""_cnc) {}
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constexpr SecondaryEffect(float chance, const Arbutils::CaseInsensitiveConstString& effectName) noexcept
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: _chance(chance), _effectName(effectName) {}
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constexpr float GetChance() const noexcept { return _chance; }
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constexpr const Arbutils::CaseInsensitiveConstString& GetEffectName() const noexcept { return _effectName; }
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};
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}
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#endif // CREATURELIB_SECONDARYEFFECT_HPP
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@ -33,13 +33,13 @@ SpeciesLibrary* TestLibrary::BuildSpeciesLibrary() {
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AttackLibrary* TestLibrary::BuildAttackLibrary() {
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AttackLibrary* TestLibrary::BuildAttackLibrary() {
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auto l = new AttackLibrary();
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auto l = new AttackLibrary();
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l->Insert("standard"_cnc, new AttackData("standard"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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l->Insert("standard"_cnc, new AttackData("standard"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 0, {}));
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AttackTarget::AdjacentOpponent, 0, SecondaryEffect(), {}));
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l->Insert("highPriority"_cnc, new AttackData("highPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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l->Insert("highPriority"_cnc, new AttackData("highPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 1, {}));
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AttackTarget::AdjacentOpponent, 1, SecondaryEffect(), {}));
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l->Insert("higherPriority"_cnc, new AttackData("higherPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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l->Insert("higherPriority"_cnc, new AttackData("higherPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 2, {}));
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AttackTarget::AdjacentOpponent, 2, SecondaryEffect(), {}));
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l->Insert("lowPriority"_cnc, new AttackData("lowPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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l->Insert("lowPriority"_cnc, new AttackData("lowPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, -1, {}));
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AttackTarget::AdjacentOpponent, -1, SecondaryEffect(), {}));
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return l;
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return l;
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}
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}
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