Files
CreatureLib/src/Library/Attacks/AttackData.hpp
Deukhoofd 340520e0e3
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continuous-integration/drone/push Build is passing
Reworks attack scripts to handle effect chance and effect name through data files.
2020-04-06 12:02:29 +02:00

52 lines
2.0 KiB
C++

#ifndef CREATURELIB_ATTACKDATA_HPP
#define CREATURELIB_ATTACKDATA_HPP
#include <Arbutils/ConstString.hpp>
#include <string>
#include <unordered_set>
#include "AttackCategory.hpp"
#include "AttackTarget.hpp"
#include "SecondaryEffect.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
namespace CreatureLib::Library {
class AttackData {
protected:
const ConstString _name;
uint8_t _type;
AttackCategory _category;
uint8_t _basePower;
uint8_t _accuracy;
uint8_t _baseUsages;
AttackTarget _target;
int8_t _priority;
SecondaryEffect _effect;
std::unordered_set<uint32_t> _flags;
public:
AttackData(const ConstString& name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, int8_t priority, SecondaryEffect effect,
std::unordered_set<uint32_t> flags);
virtual ~AttackData() = default;
inline const ConstString& GetName() const noexcept { return _name; }
inline const uint8_t GetType() const noexcept { return _type; }
inline AttackCategory GetCategory() const noexcept { return _category; }
inline uint8_t GetBasePower() const noexcept { return _basePower; }
inline uint8_t GetAccuracy() const noexcept { return _accuracy; }
inline uint8_t GetBaseUsages() const noexcept { return _baseUsages; }
inline AttackTarget GetTarget() const noexcept { return _target; }
inline int8_t GetPriority() const noexcept { return _priority; }
inline bool HasSecondaryEffect() const noexcept {
return _effect.GetChance() != 0 && _effect.GetEffectName() != ""_cnc;
}
inline const SecondaryEffect& GetSecondaryEffect() const noexcept { return _effect; }
bool HasFlag(const ConstString& key) const noexcept;
bool HasFlag(uint32_t keyHash) const noexcept;
};
}
#endif // CREATURELIB_ATTACKDATA_HPP