Store time in turn execution on battle class.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -78,4 +78,6 @@ export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
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export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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Try(p->RegisterEventListener(func);)
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}
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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SIMPLE_GET_FUNC(Battle, GetLastTurnTimeMicroseconds, long);
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