Try linking everything statically in Windows build
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
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@ -61,10 +61,10 @@ if (WINDOWS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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# Statically link libraries we need in Windows.
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# Statically link libraries we need in Windows.
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target_link_libraries(CreatureLibLibrary -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibLibrary -static -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibBattling -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibBattling -static -static-libgcc -static-libstdc++)
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if (NOT DEFINED CONAN_EXPORTED)
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if (NOT DEFINED CONAN_EXPORTED)
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target_link_libraries(CreatureLibTests -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibTests -static -static-libgcc -static-libstdc++)
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endif ()
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endif ()
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endif (WINDOWS)
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endif (WINDOWS)
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