Replace most collections with Arbutils collections for more safety.
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@@ -5,7 +5,7 @@ using namespace CreatureLib::Battling;
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export Battle* CreatureLib_Battle_Construct(const BattleLibrary* library, BattleParty* partyArr[],
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size_t numberOfParties, bool canFlee, uint8_t numberOfSides,
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uint8_t creaturesPerSide) {
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std::vector<BattleParty*> parties(partyArr, partyArr + numberOfParties);
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List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
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return new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide);
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}
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@@ -39,8 +39,8 @@ export bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded();
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export bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
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export bool CreatureLib_Battle_GetWinningSide(const Battle* p) { return p->GetResult().GetWinningSide(); }
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export size_t CreatureLib_Battle_GetSidesCount(const Battle* p) { return p->GetSides().size(); }
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export BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return p->GetSides().data(); }
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export size_t CreatureLib_Battle_GetSidesCount(const Battle* p) { return p->GetSides().Count(); }
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export BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return p->GetSides().RawData(); }
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export Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
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return p->GetVolatileScript(ConstString::GetHash(key));
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@@ -6,7 +6,7 @@ using namespace CreatureLib::Battling;
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// side, one after the other.
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export BattleParty* CreatureLib_BattleParty_Construct(CreatureParty* p, uint8_t creatureIndices[],
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size_t numberOfIndices) {
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std::vector<CreatureIndex> indices(numberOfIndices);
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Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
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for (size_t i = 0; i < numberOfIndices; i++) {
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indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
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}
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@@ -10,7 +10,7 @@ export Creature* CreatureLib_Creature_Construct(const BattleLibrary* library,
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uint8_t coloring, const CreatureLib::Library::Item* heldItem,
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std::string nickname, bool secretTalent, const uint8_t talent,
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LearnedAttack* attacks[], size_t attacksNum) {
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auto attacksVec = std::vector<LearnedAttack*>(attacks, attacks + attacksNum);
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auto attacksVec = List<LearnedAttack*>(attacks, attacks + attacksNum);
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return new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
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CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);
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};
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@@ -44,8 +44,8 @@ SIMPLE_GET_FUNC(Creature, GetBattle, Battle*);
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SIMPLE_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().c_str(); }
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export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTypes().size(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTypes().Count(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().RawData(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { return p->ChangeLevelBy(level); }
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@@ -64,8 +64,7 @@ export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char
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return p->AddVolatileScript(ConstString(scriptName));
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}
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export void CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
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return p->AddVolatileScript(script);
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}
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return p->AddVolatileScript(script); }
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export void CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->RemoveVolatileScript(ConstString(scriptName));
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}
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@@ -75,8 +74,8 @@ export void CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* scrip
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export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
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return p->HasVolatileScript(ConstString(scriptName));
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}
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export size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().size(); }
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export LearnedAttack** CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().data(); }
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export size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().Count(); }
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export LearnedAttack* const* CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().RawData(); }
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SIMPLE_GET_FUNC(Creature, GetDisplaySpecies, const CreatureLib::Library::CreatureSpecies*);
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SIMPLE_GET_FUNC(Creature, GetDisplayVariant, const CreatureLib::Library::SpeciesVariant*);
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export void CreatureLib_Creature_SetDisplaySpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species) {
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@@ -4,7 +4,7 @@ using namespace CreatureLib::Battling;
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export CreatureParty* CreatureLib_CreatureParty_ConstructWithSize(size_t size) { return new CreatureParty(size); }
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export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* creatures[], size_t size) {
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return new CreatureParty(std::vector<Creature*>(creatures, creatures + size));
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return new CreatureParty(Arbutils::Collections::List<Creature*>(creatures, creatures + size));
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}
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export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
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@@ -21,4 +21,4 @@ export bool CreatureLib_CreatureParty_HasAvailableCreatures(const CreatureParty*
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export size_t CreatureLib_CreatureParty_GetLength(const CreatureParty* p) { return p->GetLength(); }
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export Creature** CreatureLib_CreatureParty_GetParty(CreatureParty* p) { return p->GetParty().data(); }
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export Creature* const* CreatureLib_CreatureParty_GetParty(CreatureParty* p) { return p->GetParty().RawData(); }
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