23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
#include "../../src/Battling/Models/BattleParty.hpp"
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#define export extern "C"
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using namespace CreatureLib::Battling;
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// Note that creatureIndices should be twice the size of numberOfIndices, and have index of side, index of creature on
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// side, one after the other.
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export BattleParty* CreatureLib_BattleParty_Construct(CreatureParty* p, uint8_t creatureIndices[],
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size_t numberOfIndices) {
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Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
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for (size_t i = 0; i < numberOfIndices; i++) {
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indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
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}
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return new BattleParty(p, indices);
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}
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export void CreatureLib_BattleParty_Destruct(const BattleParty* p) { delete p; }
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export bool CreatureLib_BattleParty_IsResponsibleForIndex(const BattleParty* p, uint8_t side, uint8_t creature) {
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return p->IsResponsibleForIndex(side, creature);
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}
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export bool CreatureLib_BattleParty_HasCreaturesNotInField(const BattleParty* p) { return p->HasCreaturesNotInField(); }
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